package mekanism.client.render.tileentity; import mekanism.api.EnumColor; import mekanism.client.MekanismClient; import mekanism.client.model.ModelEnergyCube; import mekanism.client.model.ModelEnergyCube.ModelEnergyCore; import mekanism.client.render.MekanismRenderer; import mekanism.common.tileentity.TileEntityEnergyCube; import mekanism.common.util.MekanismUtils; import mekanism.common.util.MekanismUtils.ResourceType; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderEnergyCube extends TileEntitySpecialRenderer { private ModelEnergyCube model = new ModelEnergyCube(); private ModelEnergyCore core = new ModelEnergyCore(); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick) { renderAModelAt((TileEntityEnergyCube)tileEntity, x, y, z, 1F); } private void renderAModelAt(TileEntityEnergyCube tileEntity, double x, double y, double z, float partialTick) { GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "EnergyCube" + tileEntity.tier.name + ".png")); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); model.render(0.0625F); GL11.glPopMatrix(); //Energy Core Render GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5); bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "EnergyCore.png")); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); MekanismRenderer.glowOn(); EnumColor c = tileEntity.tier.color; GL11.glPushMatrix(); GL11.glScalef(0.4F, 0.4F, 0.4F); GL11.glColor4f(c.getColor(0), c.getColor(1), c.getColor(2), (float)(tileEntity.getEnergy()/tileEntity.getMaxEnergy())); GL11.glTranslatef(0, (float)Math.sin(Math.toRadians((MekanismClient.ticksPassed + partialTick) * 3)) / 7, 0); GL11.glRotatef((MekanismClient.ticksPassed + partialTick) * 4, 0, 1, 0); GL11.glRotatef(36F + (MekanismClient.ticksPassed + partialTick) * 4, 0, 1, 1); core.render(0.0625F); GL11.glPopMatrix(); MekanismRenderer.glowOff(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glDisable(GL11.GL_POLYGON_SMOOTH); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); } }