package mekanism.generators.client; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import mekanism.generators.client.gui.*; import mekanism.generators.client.render.*; import mekanism.generators.common.GeneratorsCommonProxy; import mekanism.generators.common.tile.*; import net.minecraft.client.gui.GuiScreen; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class GeneratorsClientProxy extends GeneratorsCommonProxy { public static int GENERATOR_RENDER_ID = RenderingRegistry.getNextAvailableRenderId(); @Override public void registerSpecialTileEntities() { ClientRegistry.registerTileEntity(TileEntityAdvancedSolarGenerator.class, "AdvancedSolarGenerator", new RenderAdvancedSolarGenerator()); ClientRegistry.registerTileEntity(TileEntitySolarGenerator.class, "SolarGenerator", new RenderSolarGenerator()); ClientRegistry.registerTileEntity(TileEntityBioGenerator.class, "BioGenerator", new RenderBioGenerator()); ClientRegistry.registerTileEntity(TileEntityHeatGenerator.class, "HeatGenerator", new RenderHeatGenerator()); ClientRegistry.registerTileEntity(TileEntityHydrogenGenerator.class, "HydrogenGenerator", new RenderHydrogenGenerator()); ClientRegistry.registerTileEntity(TileEntityWindTurbine.class, "WindTurbine", new RenderWindTurbine()); } @Override public void registerRenderInformation() { //Register block handler RenderingRegistry.registerBlockHandler(new BlockRenderingHandler()); System.out.println("[MekanismGenerators] Render registrations complete."); } @Override public GuiScreen getClientGui(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity tileEntity = world.getBlockTileEntity(x, y, z); switch(ID) { case 0: return new GuiHeatGenerator(player.inventory, (TileEntityHeatGenerator)tileEntity); case 1: return new GuiSolarGenerator(player.inventory, (TileEntitySolarGenerator)tileEntity); case 3: return new GuiHydrogenGenerator(player.inventory, (TileEntityHydrogenGenerator)tileEntity); case 4: return new GuiBioGenerator(player.inventory, (TileEntityBioGenerator)tileEntity); case 5: return new GuiWindTurbine(player.inventory, (TileEntityWindTurbine)tileEntity); } return null; } }