Mekanism-tilera-Edition/common/mekanism/api/transmitters/DynamicNetwork.java

390 lines
9.2 KiB
Java

package mekanism.api.transmitters;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.NoSuchElementException;
import java.util.Set;
import mekanism.api.IClientTicker;
import mekanism.api.Object3D;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event;
import cpw.mods.fml.common.FMLCommonHandler;
public abstract class DynamicNetwork<A, N extends DynamicNetwork<A, N>> implements ITransmitterNetwork<A, N>, IClientTicker
{
public HashSet<ITransmitter<N>> transmitters = new HashSet<ITransmitter<N>>();
public HashSet<A> possibleAcceptors = new HashSet<A>();
public HashMap<A, ForgeDirection> acceptorDirections = new HashMap<A, ForgeDirection>();
private List<DelayQueue> updateQueue = new ArrayList<DelayQueue>();
protected int ticksSinceCreate = 0;
protected boolean fixed = false;
protected boolean needsUpdate = false;
protected abstract ITransmitterNetwork<A, N> create(ITransmitter<N>... varTransmitters);
protected abstract ITransmitterNetwork<A, N> create(Collection<ITransmitter<N>> collection);
protected abstract ITransmitterNetwork<A, N> create(Set<N> networks);
public void addAllTransmitters(Set<ITransmitter<N>> newTransmitters)
{
transmitters.addAll(newTransmitters);
}
@Override
public void removeTransmitter(ITransmitter<N> transmitter)
{
transmitters.remove(transmitter);
if(transmitters.size() == 0)
{
deregister();
}
}
@Override
public void register()
{
try {
ITransmitter<N> aTransmitter = transmitters.iterator().next();
if(aTransmitter instanceof TileEntity)
{
if(!((TileEntity)aTransmitter).worldObj.isRemote)
{
TransmitterNetworkRegistry.getInstance().registerNetwork(this);
}
else {
MinecraftForge.EVENT_BUS.post(new ClientTickUpdate(this, (byte)1));
}
}
} catch(NoSuchElementException e) {}
}
@Override
public void deregister()
{
transmitters.clear();
if(FMLCommonHandler.instance().getEffectiveSide().isServer())
{
TransmitterNetworkRegistry.getInstance().removeNetwork(this);
}
else {
MinecraftForge.EVENT_BUS.post(new ClientTickUpdate(this, (byte)0));
}
}
@Override
public int getSize()
{
return transmitters.size();
}
@Override
public int getAcceptorSize()
{
return possibleAcceptors.size();
}
public int getCapacity()
{
return (int)getMeanCapacity() * transmitters.size();
}
/**
* Override this if things can have variable capacity along the network.
* @return An 'average' value of capacity. Calculate it how you will.
*/
public double getMeanCapacity()
{
return transmitters.size() > 0 ? transmitters.iterator().next().getCapacity() : 0;
}
@Override
public void tick()
{
if(!fixed)
{
ticksSinceCreate++;
if(ticksSinceCreate > 1200)
{
ticksSinceCreate = 0;
fixMessedUpNetwork(transmitters.iterator().next());
}
}
if(FMLCommonHandler.instance().getEffectiveSide().isServer())
{
Iterator<DelayQueue> i = updateQueue.iterator();
try {
while(i.hasNext())
{
DelayQueue q = i.next();
if(q.delay > 0)
{
q.delay--;
}
else {
needsUpdate = true;
i.remove();
}
}
} catch(Exception e) {}
}
}
@Override
public synchronized void fixMessedUpNetwork(ITransmitter<N> transmitter)
{
if(transmitter instanceof TileEntity)
{
NetworkFinder finder = new NetworkFinder(((TileEntity)transmitter).getWorldObj(), getTransmissionType(), Object3D.get((TileEntity)transmitter));
List<Object3D> partNetwork = finder.exploreNetwork();
Set<ITransmitter<N>> newTransporters = new HashSet<ITransmitter<N>>();
for(Object3D node : partNetwork)
{
TileEntity nodeTile = node.getTileEntity(((TileEntity)transmitter).worldObj);
if(TransmissionType.checkTransmissionType(nodeTile, getTransmissionType(), (TileEntity)transmitter))
{
((ITransmitter<N>)nodeTile).removeFromTransmitterNetwork();
newTransporters.add((ITransmitter<N>)nodeTile);
}
}
ITransmitterNetwork<A, N> newNetwork = create(newTransporters);
newNetwork.refresh();
newNetwork.setFixed(true);
deregister();
}
}
@Override
public synchronized void split(ITransmitter<N> splitPoint)
{
if(splitPoint instanceof TileEntity)
{
removeTransmitter(splitPoint);
TileEntity[] connectedBlocks = new TileEntity[6];
boolean[] dealtWith = {false, false, false, false, false, false};
List<ITransmitterNetwork<A, N>> newNetworks = new ArrayList<ITransmitterNetwork<A, N>>();
for(ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
{
TileEntity sideTile = Object3D.get((TileEntity)splitPoint).getFromSide(side).getTileEntity(((TileEntity)splitPoint).worldObj);
if(sideTile != null)
{
connectedBlocks[side.ordinal()] = sideTile;
}
}
for(int count = 0; count < connectedBlocks.length; count++)
{
TileEntity connectedBlockA = connectedBlocks[count];
if(TransmissionType.checkTransmissionType(connectedBlockA, getTransmissionType()) && !dealtWith[count])
{
NetworkFinder finder = new NetworkFinder(((TileEntity)splitPoint).worldObj, getTransmissionType(), Object3D.get(connectedBlockA), Object3D.get((TileEntity)splitPoint));
List<Object3D> partNetwork = finder.exploreNetwork();
for(int check = count; check < connectedBlocks.length; check++)
{
if(check == count)
{
continue;
}
TileEntity connectedBlockB = connectedBlocks[check];
if(TransmissionType.checkTransmissionType(connectedBlockB, getTransmissionType()) && !dealtWith[check])
{
if(partNetwork.contains(Object3D.get(connectedBlockB)))
{
dealtWith[check] = true;
}
}
}
Set<ITransmitter<N>> newNetCables = new HashSet<ITransmitter<N>>();
for(Object3D node : finder.iterated)
{
TileEntity nodeTile = node.getTileEntity(((TileEntity)splitPoint).worldObj);
if(TransmissionType.checkTransmissionType(nodeTile, getTransmissionType()))
{
if(nodeTile != splitPoint)
{
newNetCables.add((ITransmitter<N>)nodeTile);
}
}
}
newNetworks.add(create(newNetCables));
}
}
if(newNetworks.size() > 0)
{
onNetworksCreated((List<N>)newNetworks);
for(ITransmitterNetwork<A, N> network : newNetworks)
{
network.refresh();
}
}
deregister();
}
}
@Override
public void onNetworksCreated(List<N> networks) {}
@Override
public void setFixed(boolean value)
{
fixed = value;
}
@Override
public boolean needsTicks()
{
return getSize() > 0;
}
@Override
public void clientTick()
{
ticksSinceCreate++;
if(ticksSinceCreate == 5 && getSize() > 0)
{
TileEntity tile = (TileEntity)transmitters.iterator().next();
MinecraftForge.EVENT_BUS.post(new NetworkClientRequest(tile));
}
}
public static class ClientTickUpdate extends Event
{
public DynamicNetwork network;
public byte operation; /*0 remove, 1 add*/
public ClientTickUpdate(DynamicNetwork net, byte b)
{
network = net;
operation = b;
}
}
public static class NetworkClientRequest extends Event
{
public TileEntity tileEntity;
public NetworkClientRequest(TileEntity tile)
{
tileEntity = tile;
}
}
public void addUpdate(EntityPlayer player)
{
updateQueue.add(new DelayQueue(player));
}
public static class NetworkFinder
{
public TransmissionType transmissionType;
public World worldObj;
public Object3D start;
public List<Object3D> iterated = new ArrayList<Object3D>();
public List<Object3D> toIgnore = new ArrayList<Object3D>();
public NetworkFinder(World world, TransmissionType type, Object3D location, Object3D... ignore)
{
worldObj = world;
start = location;
transmissionType = type;
if(ignore != null)
{
for(int i = 0; i < ignore.length; i++)
{
toIgnore.add(ignore[i]);
}
}
}
public void loopAll(Object3D location)
{
if(TransmissionType.checkTransmissionType(location.getTileEntity(worldObj), transmissionType))
{
iterated.add(location);
}
else {
toIgnore.add(location);
}
for(ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
Object3D obj = location.getFromSide(direction);
if(!iterated.contains(obj) && !toIgnore.contains(obj))
{
TileEntity tileEntity = obj.getTileEntity(worldObj);
if(!(tileEntity instanceof IBlockableConnection) || ((IBlockableConnection)tileEntity).canConnectMutual(direction.getOpposite()))
{
if(TransmissionType.checkTransmissionType(tileEntity, transmissionType, location.getTileEntity(worldObj)))
{
loopAll(obj);
}
}
}
}
}
public List<Object3D> exploreNetwork()
{
loopAll(start);
return iterated;
}
}
public static class DelayQueue
{
public EntityPlayer player;
public int delay;
public DelayQueue(EntityPlayer p)
{
player = p;
delay = 5;
}
}
}