Mekanism-tilera-Edition/common/universalelectricity/core/grid/IGridNetwork.java

66 lines
1.9 KiB
Java

package universalelectricity.core.grid;
import java.util.ArrayList;
import java.util.Set;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
/**
* Implement this in your network class/interface if you plan to have your own network defined by
* specific conductors and acceptors.
*
* @author aidancbrady
*
* @param <N> - the class/interface Type value in which you implement this
* @param <C> - the class/interface Type which makes up the network's conductor Set
* @param <A> - the class/interface Type which makes up the network's acceptor Set
*/
public interface IGridNetwork<N, C, A>
{
/**
* Refreshes and cleans up conductor references of this network, as well as updating the
* acceptor set.
*/
public void refresh();
/**
* Gets the Set of conductors that make up this network.
*
* @return conductor set
*/
public Set<C> getConductors();
/**
* Gets the Set of AVAILABLE acceptors in this network. Make sure this doesn't include any stray
* acceptors which cannot accept resources.
*
* @return available acceptor set
*/
public Set<A> getAcceptors();
/**
* Gets the list of possible connection directions for the provided TileEntity. Tile must be in
* this network.
*
* @param tile The tile to get connections for
* @return The list of directions that can be connected to for the provided tile
*/
public ArrayList<ForgeDirection> getPossibleDirections(TileEntity tile);
/**
* Creates a new network that makes up the current network and the network defined in the
* parameters. Be sure to refresh the new network inside this method.
*
* @param network - network to merge
*/
public void merge(N network);
/**
* Splits a network by the conductor referenced in the parameters. It will then create and
* refresh the new independent networks possibly created by this operation.
*
* @param connection
*/
public void split(C connection);
}