Mekanism-tilera-Edition/common/universalelectricity/core/electricity/ElectricityHelper.java

206 lines
6.8 KiB
Java

package universalelectricity.core.electricity;
import java.util.EnumSet;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Set;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.event.ForgeSubscribe;
import universalelectricity.core.block.IConnector;
import universalelectricity.core.block.INetworkProvider;
import universalelectricity.core.electricity.ElectricalEvent.ElectricityProduceEvent;
import universalelectricity.core.grid.IElectricityNetwork;
import universalelectricity.core.vector.Vector3;
import universalelectricity.core.vector.VectorHelper;
/**
* A helper class that provides additional useful functions to interact with the ElectricityNetwork
*
* @author Calclavia
*
*/
public class ElectricityHelper
{
@ForgeSubscribe
public void onProduce(ElectricityProduceEvent evt)
{
// Needs work with shuffling to be able to evenly distribute to all
// connected networks
// instead of just defaulting to one of them.
Vector3 position = new Vector3((TileEntity) evt.tileEntity);
HashMap<IElectricityNetwork, ForgeDirection> networks = new HashMap<IElectricityNetwork, ForgeDirection>();
for (ForgeDirection direction : getDirections((TileEntity) evt.tileEntity))
{
IElectricityNetwork network = getNetworkFromTileEntity(VectorHelper.getTileEntityFromSide(evt.world, position, direction), direction.getOpposite());
if (network != null)
{
networks.put(network, direction);
ElectricityPack provided = evt.tileEntity.provideElectricity(direction, network.getRequest((TileEntity) evt.tileEntity), true);
if (provided != null && provided.getWatts() > 0)
{
network.produce(provided, (TileEntity) evt.tileEntity);
}
}
}
/*
* ElectricityPack request = this.getNetwork().getRequest(this);
*
* if (request.getWatts() > 0) { List<ElectricityPack> providedPacks = new
* ArrayList<ElectricityPack>(); List<TileEntity> tileEntities = new
* ArrayList<TileEntity>();
*
* for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS) { Vector3 position = new
* Vector3(this).modifyPositionFromSide(direction); TileEntity tileEntity =
* position.getTileEntity(this.worldObj);
*
* if (tileEntity instanceof IElectrical) { tileEntities.add(tileEntity); IElectrical
* electrical = (IElectrical) tileEntity;
*
* if (electrical.canConnect(direction.getOpposite())) { if
* (electrical.getProvide(direction.getOpposite()) > 0) { providedPacks.add
* (electrical.provideElectricity(direction.getOpposite(), request, true)); } } } }
*
* ElectricityPack mergedPack = ElectricityPack.merge(providedPacks);
*
* if (mergedPack.getWatts() > 0) { this.getNetwork().produce(mergedPack,
* tileEntities.toArray(new TileEntity[0])); } }
*/
}
public static EnumSet<ForgeDirection> getDirections(TileEntity tileEntity)
{
EnumSet<ForgeDirection> possibleSides = EnumSet.noneOf(ForgeDirection.class);
if (tileEntity instanceof IConnector)
{
for (int i = 0; i < 6; i++)
{
ForgeDirection direction = ForgeDirection.getOrientation(i);
if (((IConnector) tileEntity).canConnect(direction))
{
possibleSides.add(direction);
}
}
}
return possibleSides;
}
@Deprecated
public static ElectricityPack produceFromMultipleSides(TileEntity tileEntity, ElectricityPack electricityPack)
{
return ElectricityHelper.produceFromMultipleSides(tileEntity, getDirections(tileEntity), electricityPack);
}
/**
* Produces electricity from all specified sides. Use this as a simple helper function.
*
* @param tileEntity - The TileEntity consuming the electricity.
* @param approachDirection - The sides in which you can connect to.
* @param producePack - The amount of electricity to be produced.
* @return What remained in the electricity pack.
*/
@Deprecated
public static ElectricityPack produceFromMultipleSides(TileEntity tileEntity, EnumSet<ForgeDirection> approachingDirection, ElectricityPack producingPack)
{
ElectricityPack remainingElectricity = producingPack.clone();
if (tileEntity != null && approachingDirection != null)
{
final Set<IElectricityNetwork> connectedNetworks = ElectricityHelper.getNetworksFromMultipleSides(tileEntity, approachingDirection);
if (connectedNetworks.size() > 0)
{
/**
* Requests an even amount of electricity from all sides.
*/
float wattsPerSide = (producingPack.getWatts() / connectedNetworks.size());
float voltage = producingPack.voltage;
for (IElectricityNetwork network : connectedNetworks)
{
if (wattsPerSide > 0 && producingPack.getWatts() > 0)
{
float amperes = Math.min(wattsPerSide / voltage, network.getRequest(tileEntity).getWatts() / voltage);
if (amperes > 0)
{
network.produce(new ElectricityPack(amperes, voltage));
remainingElectricity.amperes -= amperes;
}
}
}
}
}
return remainingElectricity;
}
/**
* @param tileEntity - The TileEntity's sides.
* @param approachingDirection - The directions that can be connected.
* @return A list of networks from all specified sides. There will be no repeated
* ElectricityNetworks and it will never return null.
*/
public static Set<IElectricityNetwork> getNetworksFromMultipleSides(TileEntity tileEntity, EnumSet<ForgeDirection> approachingDirection)
{
final Set<IElectricityNetwork> connectedNetworks = new HashSet<IElectricityNetwork>();
for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
{
if (approachingDirection.contains(side))
{
Vector3 position = new Vector3(tileEntity);
position.modifyPositionFromSide(side);
TileEntity outputConductor = position.getTileEntity(tileEntity.worldObj);
IElectricityNetwork electricityNetwork = ElectricityHelper.getNetworkFromTileEntity(outputConductor, side);
if (electricityNetwork != null)
{
connectedNetworks.add(electricityNetwork);
}
}
}
return connectedNetworks;
}
/**
* Tries to find the electricity network based in a tile entity and checks to see if it is a
* conductor. All machines should use this function to search for a connecting conductor around
* it.
*
* @param conductor - The TileEntity conductor
* @param approachDirection - The direction you are approaching this wire from.
* @return The ElectricityNetwork or null if not found.
*/
public static IElectricityNetwork getNetworkFromTileEntity(TileEntity tileEntity, ForgeDirection approachDirection)
{
if (tileEntity != null)
{
if (tileEntity instanceof INetworkProvider)
{
if (tileEntity instanceof IConnector)
{
if (((IConnector) tileEntity).canConnect(approachDirection.getOpposite()))
{
return ((INetworkProvider) tileEntity).getNetwork();
}
}
else
{
return ((INetworkProvider) tileEntity).getNetwork();
}
}
}
return null;
}
}