*Added Dynamic Tanks. *Added Dynamic Valves. *Added Dynamic Glass. *Added Wind Turbines. *Factories can change recipe type. *Events for liquid and energy transfer. *Fixed console spam. *Fixed major lag with Universal Cable and lava-carrying Mechanical Pipes. *Liquid now renders with correct transparency. *Fixed bad packets with Mechanical Pipe. *Fixed NPE with null array in liquid transfer. *Sounds now load if the sound system changes state in-game. *Sounds now pause when the game pauses. *Other enhancements and fixes. |
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bin/minecraft | ||
etc | ||
src/minecraft | ||
build.properties | ||
build.xml | ||
README.md |
Mekanism for Minecraft 1.5.1
Source code. More information can be found on the mod's forum post.
About
Mekanism is a Minecraft add-on featuring special machinery that can be used to create powerful tools, armor and weapons. It also includes an gas network that can be implemented by different mods.
Modpacks, websites, reviews, or anything else
Some people really don't like others to review or distribute their mods, something which I honestly don't understand. You are the ones who help get this mod into the Minecraft community's hands, which seems like a good thing from my perspective. So go ahead, do whatever you like. I honestly just don't want you messaging me on IRC or on the forums, asking my permission. If you need proof, provide a link to this page, or give them information on the MIT license.
License
Licenses are not really my friend -- strict closed source software really drives me nuts. Even more, with a derivative work coded in a language such as Java, nothing can really prevent people from looking through my source with JD-GUI. However, I welcome people wanting to learn how to mod, and because of this, I have licensed Mekanism under the MIT License, which doesn't include many guidelines. This basically means you have the right to use my mod's source code, learn from it, and even use it in your own mod. You even have the right to distribute this mod to the public and make money off of it, although this is something I wouldn't necessarily encourage! :)
Copyright © 2013 Aidan Brady
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Developers & Credits
Head Developer: aidancbrady
Contributors: viper283, Condo97
Credits:
Thanks to AbrarSyed, Lunatrius, and AtomicStryker for helping me with the port to 1.3.2.
Thanks to _303 and skyboy for helping me with animated machine textures.
Thanks to Mattredsox and Calclavia for helping me out with UE's electricity system.
Last but not least, thanks to Alblaka, SirSengir, CovertJaguar, Calclavia and dan200 for their wonderful APIs and descriptive javadocs.