cf4221d1d6
Bug fixes! *Touched up on machine code. *Fixed bug where machine stays active after it has finished it's process. *Machine tile entity code now major factor in block active/inactive state. *Fixed bug where Steve's Stopwatch/Weather Orb has no effect. *Fixed bug where Storm/Rain text on Weather Orb is too big for it's button. *Fixed bug where server time does not change with Steve's Stopwatch. *Modified Javadocs. *Removed machine GUI block update. *Fixed isMultiplayer() function. *Removed BlockObsidianContainer class, will be added once I merge all machine code. *Touched up on packet handler. *Added SIdeOnly checks for machine blocks. *Updated version to 4.0.1
50 lines
2 KiB
Java
50 lines
2 KiB
Java
package net.uberkat.obsidian.client;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.src.*;
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import net.uberkat.obsidian.common.BlockTheoreticalElementizer;
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import net.uberkat.obsidian.common.ContainerTheoreticalElementizer;
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import net.uberkat.obsidian.common.TileEntityTheoreticalElementizer;
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public class GuiTheoreticalElementizer extends GuiContainer
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{
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private TileEntityTheoreticalElementizer machineInventory;
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public GuiTheoreticalElementizer(InventoryPlayer par1InventoryPlayer, TileEntityTheoreticalElementizer par2TileEntityTheoreticalElementizer)
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{
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super(new ContainerTheoreticalElementizer(par1InventoryPlayer, par2TileEntityTheoreticalElementizer));
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machineInventory = par2TileEntityTheoreticalElementizer;
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}
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/**
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* Draw the foreground layer for the GuiContainer (everythin in front of the items)
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*/
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protected void drawGuiContainerForegroundLayer()
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{
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fontRenderer.drawString("Theoretical Elementizer", 45, 6, 0x404040);
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fontRenderer.drawString("Inventory", 8, (ySize - 96) + 2, 0x404040);
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}
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/**
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* Draw the background layer for the GuiContainer (everything behind the items)
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*/
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protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
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{
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int var4 = this.mc.renderEngine.getTexture("/gui/GuiElementizer.png");
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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mc.renderEngine.bindTexture(var4);
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int var5 = (this.width - this.xSize) / 2;
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int var6 = (this.height - this.ySize) / 2;
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drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
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int var7;
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if (this.machineInventory.isBurning())
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{
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var7 = this.machineInventory.getBurnTimeRemainingScaled(12);
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this.drawTexturedModalRect(var5 + 56, var6 + 36 + 12 - var7, 176, 12 - var7, 14, var7 + 2);
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}
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var7 = this.machineInventory.getCookProgressScaled(24);
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this.drawTexturedModalRect(var5 + 79, var6 + 34, 176, 14, var7 + 1, 16);
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}
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}
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