Mekanism-tilera-Edition/common/mekanism/client/sound/TileSound.java
Victor Robertson e5a6eadc45 Fix indentation and remove trailing whitespace
This patch provides common/mekanism/*.java with standardized
indentation (tabs) and also removes trailing whitespace.
2014-03-07 19:20:35 -06:00

86 lines
2 KiB
Java

package mekanism.client.sound;
import mekanism.api.Pos3D;
import mekanism.client.HolidayManager;
import mekanism.common.IActiveState;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Sound -- an object that is created in SoundHandler. A 'Sound' object runs off of
* PaulsCode's SoundSystem. It has several methods; play(), for looping the clip,
* stop(), for stopping the loop, remove(), for removing the sound from PaulsCode,
* and updateVolume() for updating the volume based on where the player is.
* @author AidanBrady
*
*/
@SideOnly(Side.CLIENT)
public class TileSound extends Sound
{
/** The TileEntity this sound is associated with. */
public TileEntity tileEntity;
/**
* A sound that runs off of the PaulsCode sound system.
* @param id - unique identifier
* @param sound - bundled path to the sound
* @param tileentity - the tile this sound is playing from.
*/
public TileSound(String id, String sound, TileEntity tileentity)
{
super(id, sound, tileentity, new Pos3D(tileentity));
tileEntity = tileentity;
}
@Override
public float getMultiplier()
{
return super.getMultiplier()*((IHasSound)tileEntity).getVolumeMultiplier();
}
@Override
public Pos3D getLocation()
{
return new Pos3D(tileEntity);
}
@Override
public boolean update(World world)
{
if(!(tileEntity instanceof IHasSound))
{
return false;
}
else if(world.getBlockTileEntity(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord) != tileEntity)
{
return false;
}
else if(!HolidayManager.filterSound(((IHasSound)tileEntity).getSoundPath()).equals(soundPath))
{
return false;
}
else if(tileEntity instanceof IActiveState)
{
if(((IActiveState)tileEntity).getActive() != isPlaying)
{
if(((IActiveState)tileEntity).getActive())
{
play();
}
else {
stopLoop();
}
}
}
if(isPlaying)
{
ticksSincePlay++;
}
return true;
}
}