53323279c7
Still need to configure the build
197 lines
4.9 KiB
Java
197 lines
4.9 KiB
Java
package calclavia.lib.gui;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public abstract class GuiBase extends GuiScreen
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{
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/**
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* The X size of the inventory window in pixels.
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*/
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protected int xSize = 176;
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/**
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* The Y size of the inventory window in pixels.
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*/
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protected int ySize = 166;
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/**
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* Starting X position for the Gui. Inconsistent use for Gui backgrounds.
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*/
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protected int guiLeft;
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/**
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* Starting Y position for the Gui. Inconsistent use for Gui backgrounds.
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*/
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protected int guiTop;
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/**
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* Adds the buttons (and other controls) to the screen in question.
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*/
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@Override
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public void initGui()
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{
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super.initGui();
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this.guiLeft = (this.width - this.xSize) / 2;
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this.guiTop = (this.height - this.ySize) / 2;
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}
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/**
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* Draws the screen and all the components in it.
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*/
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@Override
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public void drawScreen(int par1, int par2, float par3)
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{
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this.drawDefaultBackground();
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int var4 = this.guiLeft;
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int var5 = this.guiTop;
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this.drawBackgroundLayer(par1, par2, par3);
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GL11.glPushMatrix();
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GL11.glTranslatef(var4, var5, 0.0F);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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short var7 = 240;
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short var8 = 240;
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var7 / 1.0F, var8 / 1.0F);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.drawForegroundLayer(par1, par2, par3);
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glPopMatrix();
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super.drawScreen(par1, par2, par3);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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}
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/**
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* Draws the foreground layer for the GUI
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*/
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protected abstract void drawForegroundLayer(int var2, int var3, float var1);
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/**
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* Draws the background layer for the GUI
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*/
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protected abstract void drawBackgroundLayer(int var2, int var3, float var1);
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/**
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* Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
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*/
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@Override
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protected void keyTyped(char x, int y)
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{
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if (y == 1 || y == this.mc.gameSettings.keyBindInventory.keyCode)
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{
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this.mc.thePlayer.closeScreen();
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}
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}
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/**
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* Returns true if this GUI should pause the game when it is displayed in single-player
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*/
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@Override
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public boolean doesGuiPauseGame()
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{
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return false;
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}
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/**
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* Called from the main game loop to update the screen.
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*/
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@Override
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public void updateScreen()
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{
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super.updateScreen();
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if (!this.mc.thePlayer.isEntityAlive() || this.mc.thePlayer.isDead)
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{
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this.mc.thePlayer.closeScreen();
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}
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}
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public void drawTooltip(int x, int y, String... toolTips)
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{
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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RenderHelper.disableStandardItemLighting();
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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if (toolTips != null)
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{
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int var5 = 0;
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int var6;
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int var7;
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for (var6 = 0; var6 < toolTips.length; ++var6)
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{
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var7 = this.fontRenderer.getStringWidth(toolTips[var6]);
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if (var7 > var5)
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{
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var5 = var7;
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}
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}
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var6 = x + 12;
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var7 = y - 12;
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int var9 = 8;
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if (toolTips.length > 1)
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{
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var9 += 2 + (toolTips.length - 1) * 10;
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}
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if (this.guiTop + var7 + var9 + 6 > this.height)
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{
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var7 = this.height - var9 - this.guiTop - 6;
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}
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this.zLevel = 300.0F;
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int var10 = -267386864;
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this.drawGradientRect(var6 - 3, var7 - 4, var6 + var5 + 3, var7 - 3, var10, var10);
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this.drawGradientRect(var6 - 3, var7 + var9 + 3, var6 + var5 + 3, var7 + var9 + 4, var10, var10);
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this.drawGradientRect(var6 - 3, var7 - 3, var6 + var5 + 3, var7 + var9 + 3, var10, var10);
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this.drawGradientRect(var6 - 4, var7 - 3, var6 - 3, var7 + var9 + 3, var10, var10);
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this.drawGradientRect(var6 + var5 + 3, var7 - 3, var6 + var5 + 4, var7 + var9 + 3, var10, var10);
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int var11 = 1347420415;
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int var12 = (var11 & 16711422) >> 1 | var11 & -16777216;
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this.drawGradientRect(var6 - 3, var7 - 3 + 1, var6 - 3 + 1, var7 + var9 + 3 - 1, var11, var12);
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this.drawGradientRect(var6 + var5 + 2, var7 - 3 + 1, var6 + var5 + 3, var7 + var9 + 3 - 1, var11, var12);
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this.drawGradientRect(var6 - 3, var7 - 3, var6 + var5 + 3, var7 - 3 + 1, var11, var11);
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this.drawGradientRect(var6 - 3, var7 + var9 + 2, var6 + var5 + 3, var7 + var9 + 3, var12, var12);
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for (int var13 = 0; var13 < toolTips.length; ++var13)
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{
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String var14 = toolTips[var13];
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this.fontRenderer.drawStringWithShadow(var14, var6, var7, -1);
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if (var13 == 0)
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{
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var7 += 2;
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}
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var7 += 10;
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}
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this.zLevel = 0.0F;
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}
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glEnable(GL11.GL_LIGHTING);
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RenderHelper.enableGUIStandardItemLighting();
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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}
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}
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