53323279c7
Still need to configure the build
173 lines
5.9 KiB
Java
173 lines
5.9 KiB
Java
package calclavia.lib.render;
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import static org.lwjgl.opengl.GL11.GL_BLEND;
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import static org.lwjgl.opengl.GL11.GL_FLAT;
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import static org.lwjgl.opengl.GL11.GL_LINE_SMOOTH;
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import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_ALPHA;
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import static org.lwjgl.opengl.GL11.GL_POLYGON_SMOOTH;
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import static org.lwjgl.opengl.GL11.GL_SMOOTH;
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import static org.lwjgl.opengl.GL11.GL_SRC_ALPHA;
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import static org.lwjgl.opengl.GL11.glBlendFunc;
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import static org.lwjgl.opengl.GL11.glDisable;
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import static org.lwjgl.opengl.GL11.glEnable;
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import static org.lwjgl.opengl.GL11.glRotatef;
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import static org.lwjgl.opengl.GL11.glShadeModel;
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import static org.lwjgl.opengl.GL11.glTranslatef;
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import net.minecraft.block.Block;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.client.FMLClientHandler;
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public class CalclaviaRenderHelper
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{
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public static final ResourceLocation PARTICLE_RESOURCE = new ResourceLocation("textures/particle/particles.png");
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public static void setTerrainTexture()
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{
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setSpriteTexture(0);
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}
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public static void setSpriteTexture(ItemStack itemStack)
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{
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setSpriteTexture(itemStack.getItemSpriteNumber());
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}
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public static void setSpriteTexture(int sprite)
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{
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(FMLClientHandler.instance().getClient().renderEngine.getResourceLocation(sprite));
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}
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/**
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* Enables blending.
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*/
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public static void enableBlending()
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{
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glShadeModel(GL_SMOOTH);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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/**
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* Disables blending.
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*/
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public static void disableBlending()
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{
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glShadeModel(GL_FLAT);
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_POLYGON_SMOOTH);
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glDisable(GL_BLEND);
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}
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public static void enableLighting()
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{
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RenderHelper.enableStandardItemLighting();
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}
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/**
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* Disables lighting and turns glow on.
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*/
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public static void disableLighting()
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{
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RenderHelper.disableStandardItemLighting();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.0F, 240.0F);
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}
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public static void renderNormalBlockAsItem(Block block, int metadata, RenderBlocks renderer)
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{
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Tessellator tessellator = Tessellator.instance;
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block.setBlockBoundsForItemRender();
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renderer.setRenderBoundsFromBlock(block);
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glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
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glTranslatef(-0.5F, -0.5F, -0.5F);
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, -1.0F, 0.0F);
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renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, -1.0F);
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renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, 1.0F);
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renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(-1.0F, 0.0F, 0.0F);
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renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(1.0F, 0.0F, 0.0F);
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renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, metadata));
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tessellator.draw();
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glTranslatef(0.5F, 0.5F, 0.5F);
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}
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public static void renderFloatingText(String text, float x, float y, float z)
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{
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renderFloatingText(text, x, y, z, 0xFFFFFF);
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}
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/**
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* Renders a floating text in a specific position.
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*
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* @author Briman0094
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*
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*/
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public static void renderFloatingText(String text, float x, float y, float z, int color)
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{
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RenderManager renderManager = RenderManager.instance;
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FontRenderer fontRenderer = renderManager.getFontRenderer();
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float scale = 0.027f;
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GL11.glColor4f(1f, 1f, 1f, 0.5f);
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GL11.glPushMatrix();
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GL11.glTranslatef(x + 0.0F, y + 2.3F, z);
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GL11.glNormal3f(0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
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GL11.glScalef(-scale, -scale, scale);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDepthMask(false);
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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Tessellator tessellator = Tessellator.instance;
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int yOffset = 0;
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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tessellator.startDrawingQuads();
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int stringMiddle = fontRenderer.getStringWidth(text) / 2;
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tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.5F);
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tessellator.addVertex(-stringMiddle - 1, -1 + yOffset, 0.0D);
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tessellator.addVertex(-stringMiddle - 1, 8 + yOffset, 0.0D);
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tessellator.addVertex(stringMiddle + 1, 8 + yOffset, 0.0D);
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tessellator.addVertex(stringMiddle + 1, -1 + yOffset, 0.0D);
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tessellator.draw();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glColor4f(1f, 1f, 1f, 0.5f);
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fontRenderer.drawString(text, -fontRenderer.getStringWidth(text) / 2, yOffset, color);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(true);
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fontRenderer.drawString(text, -fontRenderer.getStringWidth(text) / 2, yOffset, color);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glPopMatrix();
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}
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}
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