Mekanism-tilera-Edition/common/mekanism/client/sound/SoundHandler.java
2013-08-26 18:57:08 -04:00

232 lines
5.6 KiB
Java

package mekanism.client.sound;
import java.net.URL;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import mekanism.api.Object3D;
import mekanism.common.IActiveState;
import mekanism.common.Mekanism;
import net.minecraft.client.Minecraft;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.world.ChunkEvent;
import paulscode.sound.SoundSystem;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* SoundHandler - a class that handles all Sounds used by Mekanism.
* Runs off of PaulsCode's SoundSystem.
* @author AidanBrady
*
*/
@SideOnly(Side.CLIENT)
public class SoundHandler
{
/** All the sound references in the Minecraft game. */
public Map<TileEntity, Sound> sounds = Collections.synchronizedMap(new HashMap<TileEntity, Sound>());
/** The current base volume Minecraft is using. */
public float masterVolume = 0;
/**
* SoundHandler -- a class that handles all Sounds used by Mekanism.
*/
public SoundHandler()
{
MinecraftForge.EVENT_BUS.register(this);
System.out.println("[Mekanism] Successfully set up SoundHandler.");
}
/**
* Ticks the sound handler. Should be called every Minecraft tick, or 20 times per second.
*/
public void onTick()
{
synchronized(sounds)
{
if(getSoundSystem() != null)
{
if(!Mekanism.proxy.isPaused())
{
ArrayList<Sound> soundsToRemove = new ArrayList<Sound>();
World world = FMLClientHandler.instance().getClient().theWorld;
for(Sound sound : sounds.values())
{
if(FMLClientHandler.instance().getClient().thePlayer != null && world != null)
{
if(!(sound.tileEntity instanceof IHasSound))
{
soundsToRemove.add(sound);
continue;
}
else if(world.getBlockTileEntity(sound.tileEntity.xCoord, sound.tileEntity.yCoord, sound.tileEntity.zCoord) != sound.tileEntity)
{
soundsToRemove.add(sound);
continue;
}
else if(!((IHasSound)sound.tileEntity).getSoundPath().equals(sound.soundPath))
{
soundsToRemove.add(sound);
continue;
}
else if(sound.tileEntity instanceof IActiveState)
{
if(((IActiveState)sound.tileEntity).getActive() != sound.isPlaying)
{
if(((IActiveState)sound.tileEntity).getActive())
{
sound.play();
}
else {
sound.stopLoop();
}
}
}
if(sound.isPlaying)
{
sound.updateVolume(FMLClientHandler.instance().getClient().thePlayer);
}
}
}
for(Sound sound : soundsToRemove)
{
sound.remove();
}
masterVolume = FMLClientHandler.instance().getClient().gameSettings.soundVolume;
}
else {
for(Sound sound : sounds.values())
{
if(sound.isPlaying)
{
sound.stopLoop();
}
}
}
}
else {
Mekanism.proxy.unloadSoundHandler();
}
}
}
/**
* Gets a sound object from a specific TileEntity, null if there is none.
* @param tileEntity - the holder of the sound
* @return Sound instance
*/
public Sound getFrom(TileEntity tileEntity)
{
synchronized(sounds)
{
return sounds.get(tileEntity);
}
}
/**
* Create and return an instance of a Sound.
* @param tileEntity - the holder of this sound.
* @return Sound instance
*/
public void register(TileEntity tileEntity)
{
if(!(tileEntity instanceof IHasSound))
{
return;
}
synchronized(sounds)
{
if(getFrom(tileEntity) == null)
{
new Sound(getIdentifier(), ((IHasSound)tileEntity).getSoundPath(), tileEntity);
}
}
}
/**
* Get a unique identifier for a sound effect instance by combining the mod's name,
* Mekanism, the new sound's unique position on the 'sounds' ArrayList, and a random
* number between 0 and 10,000. Example: "Mekanism_6_6123"
* @return unique identifier
*/
public String getIdentifier()
{
synchronized(sounds)
{
String toReturn = "Mekanism_" + sounds.size() + "_" + new Random().nextInt(10000);
for(Sound sound : sounds.values())
{
if(sound.identifier.equals(toReturn))
{
return getIdentifier();
}
}
return toReturn;
}
}
/**
* Plays a sound in a specific location.
* @param soundPath - sound path to play
* @param world - world to play in
* @param object - location to play
*/
public void quickPlay(String soundPath, World world, Object3D object)
{
URL url = getClass().getClassLoader().getResource("assets/mekanism/sound/" + soundPath);
if(url == null)
{
System.out.println("[Mekanism] Invalid sound file: " + soundPath);
}
String s = getSoundSystem().quickPlay(false, url, soundPath, false, object.xCoord, object.yCoord, object.zCoord, 0, 16F);
getSoundSystem().setVolume(s, masterVolume);
}
public static SoundSystem getSoundSystem()
{
return Minecraft.getMinecraft().sndManager.sndSystem;
}
@ForgeSubscribe
public void onChunkUnload(ChunkEvent.Unload event)
{
if(event.getChunk() != null)
{
for(Object obj : event.getChunk().chunkTileEntityMap.values())
{
if(obj instanceof TileEntity)
{
TileEntity tileEntity = (TileEntity)obj;
if(tileEntity instanceof IHasSound)
{
if(getFrom(tileEntity) != null)
{
if(sounds.containsKey(tileEntity))
{
getFrom(tileEntity).remove();
}
}
}
}
}
}
}
}