Mekanism-tilera-Edition/common/buildcraft/api/power/PowerHandler.java
2013-12-01 14:41:01 +08:00

455 lines
9.9 KiB
Java

/**
* Copyright (c) SpaceToad, 2011 http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public License
* 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.power;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.ForgeDirection;
import buildcraft.api.core.SafeTimeTracker;
public final class PowerHandler
{
public static enum Type
{
ENGINE, GATE, MACHINE, PIPE, STORAGE;
public boolean canReceiveFromPipes()
{
switch (this)
{
case MACHINE:
case STORAGE:
return true;
default:
return false;
}
}
public boolean eatsEngineExcess()
{
switch (this)
{
case MACHINE:
case STORAGE:
return true;
default:
return false;
}
}
}
public static class PerditionCalculator
{
public static final float DEFAULT_POWERLOSS = 1F;
public static final float MIN_POWERLOSS = 0.01F;
private final float powerLoss;
public PerditionCalculator()
{
powerLoss = DEFAULT_POWERLOSS;
}
public PerditionCalculator(float powerLoss)
{
if (powerLoss < MIN_POWERLOSS)
{
powerLoss = MIN_POWERLOSS;
}
this.powerLoss = powerLoss;
}
/**
* Apply the perdition algorithm to the current stored energy. This function can only be
* called once per tick, but it might not be called every tick. It is triggered by any
* manipulation of the stored energy.
*
* @param powerHandler the PowerHandler requesting the perdition update
* @param current the current stored energy
* @param ticksPassed ticks since the last time this function was called
* @return
*/
public float applyPerdition(PowerHandler powerHandler, float current, long ticksPassed)
{
current -= powerLoss * ticksPassed;
if (current < 0)
{
current = 0;
}
return current;
}
}
public static final PerditionCalculator DEFAULT_PERDITION = new PerditionCalculator();
private float minEnergyReceived;
private float maxEnergyReceived;
private float maxEnergyStored;
private float activationEnergy;
private float energyStored = 0;
private final SafeTimeTracker doWorkTracker = new SafeTimeTracker();
private final SafeTimeTracker sourcesTracker = new SafeTimeTracker();
private final SafeTimeTracker perditionTracker = new SafeTimeTracker();
public final int[] powerSources = new int[6];
public final IPowerReceptor receptor;
private PerditionCalculator perdition;
private final PowerReceiver receiver;
private final Type type;
public PowerHandler(IPowerReceptor receptor, Type type)
{
this.receptor = receptor;
this.type = type;
this.receiver = new PowerReceiver();
this.perdition = DEFAULT_PERDITION;
}
public PowerReceiver getPowerReceiver()
{
return receiver;
}
public float getMinEnergyReceived()
{
return minEnergyReceived;
}
public float getMaxEnergyReceived()
{
return maxEnergyReceived;
}
public float getMaxEnergyStored()
{
return maxEnergyStored;
}
public float getActivationEnergy()
{
return activationEnergy;
}
public float getEnergyStored()
{
return energyStored;
}
/**
* Setup your PowerHandler's settings.
*
* @param minEnergyReceived This is the minimum about of power that will be accepted by the
* PowerHandler. This should generally be greater than the activationEnergy if you plan to use
* the doWork() callback. Anything greater than 1 will prevent Redstone Engines from powering
* this Provider.
* @param maxEnergyReceived The maximum amount of power accepted by the PowerHandler. This
* should generally be less than 500. Too low and larger engines will overheat while trying to
* power the machine. Too high, and the engines will never warm up. Greater values also place
* greater strain on the power net.
* @param activationEnergy If the stored energy is greater than this value, the doWork()
* callback is called (once per tick).
* @param maxStoredEnergy The maximum amount of power this PowerHandler can store. Values tend
* to range between 100 and 5000. With 1000 and 1500 being common.
*/
public void configure(float minEnergyReceived, float maxEnergyReceived, float activationEnergy, float maxStoredEnergy)
{
if (minEnergyReceived > maxEnergyReceived)
{
maxEnergyReceived = minEnergyReceived;
}
this.minEnergyReceived = minEnergyReceived;
this.maxEnergyReceived = maxEnergyReceived;
this.maxEnergyStored = maxStoredEnergy;
this.activationEnergy = activationEnergy;
}
public void configurePowerPerdition(int powerLoss, int powerLossRegularity)
{
if (powerLoss == 0 || powerLossRegularity == 0)
{
perdition = new PerditionCalculator(0);
return;
}
perdition = new PerditionCalculator((float) powerLoss / (float) powerLossRegularity);
}
/**
* Allows you to define a new PerditionCalculator class to handler perdition calculations.
*
* For example if you want exponentially increasing loss based on amount stored.
*
* @param perdition
*/
public void setPerdition(PerditionCalculator perdition)
{
if (perdition == null)
perdition = DEFAULT_PERDITION;
this.perdition = perdition;
}
public PerditionCalculator getPerdition()
{
if (perdition == null)
return DEFAULT_PERDITION;
return perdition;
}
/**
* Ticks the power handler. You should call this if you can, but its not required.
*
* If you don't call it, the possibility exists for some weirdness with the perdition algorithm
* and work callback as its possible they will not be called on every tick they otherwise would
* be. You should be able to design around this though if you are aware of the limitations.
*/
public void update()
{
applyPerdition();
applyWork();
validateEnergy();
}
private void applyPerdition()
{
if (perditionTracker.markTimeIfDelay(receptor.getWorld(), 1) && energyStored > 0)
{
float newEnergy = getPerdition().applyPerdition(this, energyStored, perditionTracker.durationOfLastDelay());
if (newEnergy == 0 || newEnergy < energyStored)
energyStored = newEnergy;
else
energyStored = DEFAULT_PERDITION.applyPerdition(this, energyStored, perditionTracker.durationOfLastDelay());
validateEnergy();
}
}
private void applyWork()
{
if (energyStored >= activationEnergy)
{
if (doWorkTracker.markTimeIfDelay(receptor.getWorld(), 1))
{
receptor.doWork(this);
}
}
}
private void updateSources(ForgeDirection source)
{
if (sourcesTracker.markTimeIfDelay(receptor.getWorld(), 1))
{
for (int i = 0; i < 6; ++i)
{
powerSources[i] -= sourcesTracker.durationOfLastDelay();
if (powerSources[i] < 0)
{
powerSources[i] = 0;
}
}
}
if (source != null)
powerSources[source.ordinal()] = 10;
}
/**
* Extract energy from the PowerHandler. You must call this even if doWork() triggers.
*
* @param min
* @param max
* @param doUse
* @return amount used
*/
public float useEnergy(float min, float max, boolean doUse)
{
applyPerdition();
float result = 0;
if (energyStored >= min)
{
if (energyStored <= max)
{
result = energyStored;
if (doUse)
{
energyStored = 0;
}
}
else
{
result = max;
if (doUse)
{
energyStored -= max;
}
}
}
validateEnergy();
return result;
}
public void readFromNBT(NBTTagCompound data)
{
readFromNBT(data, "powerProvider");
}
public void readFromNBT(NBTTagCompound data, String tag)
{
NBTTagCompound nbt = data.getCompoundTag(tag);
energyStored = nbt.getFloat("storedEnergy");
}
public void writeToNBT(NBTTagCompound data)
{
writeToNBT(data, "powerProvider");
}
public void writeToNBT(NBTTagCompound data, String tag)
{
NBTTagCompound nbt = new NBTTagCompound();
nbt.setFloat("storedEnergy", energyStored);
data.setCompoundTag(tag, nbt);
}
public final class PowerReceiver
{
private PowerReceiver()
{
}
public float getMinEnergyReceived()
{
return minEnergyReceived;
}
public float getMaxEnergyReceived()
{
return maxEnergyReceived;
}
public float getMaxEnergyStored()
{
return maxEnergyStored;
}
public float getActivationEnergy()
{
return activationEnergy;
}
public float getEnergyStored()
{
return energyStored;
}
public Type getType()
{
return type;
}
public void update()
{
PowerHandler.this.update();
}
/**
* The amount of power that this PowerHandler currently needs.
*
* @return
*/
public float powerRequest()
{
update();
return Math.min(maxEnergyReceived, maxEnergyStored - energyStored);
}
/**
* Add power to the PowerReceiver from an external source.
*
* @param quantity
* @param from
* @return the amount of power used
*/
public float receiveEnergy(Type source, final float quantity, ForgeDirection from)
{
float used = quantity;
if (source == Type.ENGINE)
{
if (used < minEnergyReceived)
{
return 0;
}
else if (used > maxEnergyReceived)
{
used = maxEnergyReceived;
}
}
updateSources(from);
used = addEnergy(used);
applyWork();
if (source == Type.ENGINE && type.eatsEngineExcess())
{
return Math.min(quantity, maxEnergyReceived);
}
return used;
}
}
/**
*
* @return the amount the power changed by
*/
public float addEnergy(float quantity)
{
energyStored += quantity;
if (energyStored > maxEnergyStored)
{
quantity -= energyStored - maxEnergyStored;
energyStored = maxEnergyStored;
}
else if (energyStored < 0)
{
quantity -= energyStored;
energyStored = 0;
}
applyPerdition();
return quantity;
}
public void setEnergy(float quantity)
{
this.energyStored = quantity;
validateEnergy();
}
public boolean isPowerSource(ForgeDirection from)
{
return powerSources[from.ordinal()] != 0;
}
private void validateEnergy()
{
if (energyStored < 0)
{
energyStored = 0;
}
if (energyStored > maxEnergyStored)
{
energyStored = maxEnergyStored;
}
}
}