53323279c7
Still need to configure the build
130 lines
3 KiB
Java
130 lines
3 KiB
Java
package mekanism.induction.client.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class ModelWire extends ModelBase
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{
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// fields
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ModelRenderer Middle;
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ModelRenderer Right;
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ModelRenderer Left;
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ModelRenderer Back;
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ModelRenderer Front;
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ModelRenderer Top;
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ModelRenderer Bottom;
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public ModelWire()
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{
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textureWidth = 64;
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textureHeight = 32;
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Middle = new ModelRenderer(this, 0, 0);
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Middle.addBox(-1F, -1F, -1F, 4, 4, 4);
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Middle.setRotationPoint(-1F, 15F, -1F);
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Middle.setTextureSize(64, 32);
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Middle.mirror = true;
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setRotation(Middle, 0F, 0F, 0F);
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Right = new ModelRenderer(this, 21, 0);
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Right.addBox(0F, 0F, 0F, 6, 4, 4);
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Right.setRotationPoint(2F, 14F, -2F);
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Right.setTextureSize(64, 32);
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Right.mirror = true;
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setRotation(Right, 0F, 0F, 0F);
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Left = new ModelRenderer(this, 21, 0);
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Left.addBox(0F, 0F, 0F, 6, 4, 4);
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Left.setRotationPoint(-8F, 14F, -2F);
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Left.setTextureSize(64, 32);
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Left.mirror = true;
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setRotation(Left, 0F, 0F, 0F);
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Back = new ModelRenderer(this, 0, 11);
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Back.addBox(0F, 0F, 0F, 4, 4, 6);
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Back.setRotationPoint(-2F, 14F, 2F);
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Back.setTextureSize(64, 32);
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Back.mirror = true;
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setRotation(Back, 0F, 0F, 0F);
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Front = new ModelRenderer(this, 0, 11);
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Front.addBox(0F, 0F, 0F, 4, 4, 6);
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Front.setRotationPoint(-2F, 14F, -8F);
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Front.setTextureSize(64, 32);
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Front.mirror = true;
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setRotation(Front, 0F, 0F, 0F);
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Top = new ModelRenderer(this, 21, 11);
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Top.addBox(0F, 0F, 0F, 4, 6, 4);
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Top.setRotationPoint(-2F, 8F, -2F);
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Top.setTextureSize(64, 32);
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Top.mirror = true;
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setRotation(Top, 0F, 0F, 0F);
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Bottom = new ModelRenderer(this, 21, 11);
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Bottom.addBox(0F, 0F, 0F, 4, 6, 4);
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Bottom.setRotationPoint(-2F, 18F, -2F);
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Bottom.setTextureSize(64, 32);
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Bottom.mirror = true;
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setRotation(Bottom, 0F, 0F, 0F);
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}
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@Override
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.renderMiddle();
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this.renderBottom();
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this.renderTop();
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this.renderLeft();
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this.renderRight();
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this.renderBack();
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this.renderFront();
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}
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public void renderMiddle()
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{
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Middle.render(0.0625F);
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}
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public void renderBottom()
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{
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Bottom.render(0.0625F);
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}
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public void renderTop()
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{
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Top.render(0.0625F);
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}
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public void renderLeft()
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{
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Left.render(0.0625F);
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}
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public void renderRight()
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{
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Right.render(0.0625F);
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}
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public void renderBack()
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{
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Back.render(0.0625F);
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}
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public void renderFront()
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{
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Front.render(0.0625F);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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@Override
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public void setRotationAngles(float x, float y, float z, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(x, y, z, f3, f4, f5, entity);
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}
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}
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