Mekanism-tilera-Edition/src/main/java/mekanism/common/tile
Aidan C. Brady 2ed43e5328 More work. @unpairedbracket, I wasn't able to get connected textures to work with my Induction Ports - would you mind taking a look at the code?
The ports have an "output" and "input" mode with different textures, you can change the mode by shift-right clicking the port with a configurator. For some reason, no matter what I do, only the input texture is shown when I use the ctm system. For now I am using default block textures, but CTM textures are much preferred!
2015-03-03 16:42:50 -05:00
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component Work on fusion fuel creation mechanics, allowed Chemical Washer to accept upgrades 2015-02-17 21:27:35 -05:00
TileEntityAdvancedBoundingBlock.java Update lots of APIs, most notably BC and an actual 1.7 version of CC 2014-11-13 19:30:39 +00:00
TileEntityAdvancedElectricMachine.java Merge branch 'master' into development (@unpairedbracket, make sure I did this right) 2015-02-19 16:12:28 -05:00
TileEntityAdvancedFactory.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
TileEntityAmbientAccumulator.java Half-implemented Solar Neutron Activator 2015-02-25 11:11:30 -05:00
TileEntityBasicBlock.java Merge branch 'master' into development 2015-02-16 18:13:03 -05:00
TileEntityBasicMachine.java Work on fusion fuel creation mechanics, allowed Chemical Washer to accept upgrades 2015-02-17 21:27:35 -05:00
TileEntityBin.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntityBoiler.java It seems the Heat Transfer equations I'm using are a bit stiff. 2015-01-09 02:50:18 +00:00
TileEntityBoilerValve.java Make a start on the boiler. 2015-01-08 05:26:53 +00:00
TileEntityBoundingBlock.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntityCardboardBox.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntityChanceMachine.java Update lots of APIs, most notably BC and an actual 1.7 version of CC 2014-11-13 19:30:39 +00:00
TileEntityChargepad.java A few minor cleanups 2014-11-15 18:46:11 -05:00
TileEntityChemicalCrystallizer.java Lasers now have fancy sound effects! 2015-02-27 01:57:54 -05:00
TileEntityChemicalDissolutionChamber.java Lasers now have fancy sound effects! 2015-02-27 01:57:54 -05:00
TileEntityChemicalInfuser.java Lasers now have fancy sound effects! 2015-02-27 01:57:54 -05:00
TileEntityChemicalInjectionChamber.java Merge branch 'master' into development (@unpairedbracket, make sure I did this right) 2015-02-19 16:12:28 -05:00
TileEntityChemicalOxidizer.java Lasers now have fancy sound effects! 2015-02-27 01:57:54 -05:00
TileEntityChemicalWasher.java Better NEI integration, fixed a major issue with the Chemical Washer recipe handler, finished off Solar Neutron Activator 2015-02-27 13:42:38 -05:00
TileEntityCombiner.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntityContainerBlock.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntityCrusher.java More work in the quest for greater recipe efficiency. 2014-09-05 04:20:12 +01:00
TileEntityDigitalMiner.java Merge branch 'master' into development 2015-02-25 09:16:54 -05:00
TileEntityDynamicTank.java Energized Induction Matrix work! 2015-03-02 23:05:54 -05:00
TileEntityDynamicValve.java Make a start on the boiler. 2015-01-08 05:26:53 +00:00
TileEntityElectricBlock.java EIM work 2015-03-03 11:41:46 -05:00
TileEntityElectricChest.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntityElectricMachine.java Update lots of APIs, most notably BC and an actual 1.7 version of CC 2014-11-13 19:30:39 +00:00
TileEntityElectricPump.java More dropper work 2015-02-26 20:50:02 -05:00
TileEntityElectrolyticSeparator.java Lasers now have fancy sound effects! 2015-02-27 01:57:54 -05:00
TileEntityEliteFactory.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
TileEntityEnergizedSmelter.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntityEnergyCube.java Start work on the Energized Induction Matrix. This is going to be fun! 2015-02-28 13:08:17 -06:00
TileEntityEnrichmentChamber.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntityEntangledBlock.java Re-organise imports. 2014-09-03 19:00:03 +01:00
TileEntityFactory.java Start work on the Energized Induction Matrix. This is going to be fun! 2015-02-28 13:08:17 -06:00
TileEntityFluidicPlenisher.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntityGasTank.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntityInductionCasing.java More work. @unpairedbracket, I wasn't able to get connected textures to work with my Induction Ports - would you mind taking a look at the code? 2015-03-03 16:42:50 -05:00
TileEntityInductionCell.java EIM work 2015-03-03 11:41:46 -05:00
TileEntityInductionPort.java More work. @unpairedbracket, I wasn't able to get connected textures to work with my Induction Ports - would you mind taking a look at the code? 2015-03-03 16:42:50 -05:00
TileEntityInductionProvider.java Energized Induction Matrix work! 2015-03-02 23:05:54 -05:00
TileEntityLaser.java A few bug fixes 2015-02-27 10:09:28 -05:00
TileEntityLaserAmplifier.java Gave all Mekanism multiblocks the sparkle animation when formed, gave Fusion Reactor a big loud sound effect, also lowered the energy required to ignite the reactor yet again (may bump up before release) 2015-02-27 22:49:48 -06:00
TileEntityLaserTractorBeam.java Make laser digging require constant illumination. 2014-09-16 02:47:54 +01:00
TileEntityLogisticalSorter.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntityMetallurgicInfuser.java Work on fusion fuel creation mechanics, allowed Chemical Washer to accept upgrades 2015-02-17 21:27:35 -05:00
TileEntityMultiblock.java Whoops 2015-03-03 00:18:50 -05:00
TileEntityNoisyElectricBlock.java Fix factories and smelting. 2014-09-05 18:31:10 +01:00
TileEntityObsidianTNT.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
TileEntityOsmiumCompressor.java Fill in some machines' type arguments. 2014-12-22 23:40:51 +00:00
TileEntityPortableTank.java More dropper work 2015-02-26 20:50:02 -05:00
TileEntityPRC.java More dropper work 2015-02-26 20:50:02 -05:00
TileEntityPrecisionSawmill.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntityPurificationChamber.java Merge branch 'master' into development (@unpairedbracket, make sure I did this right) 2015-02-19 16:12:28 -05:00
TileEntityRotaryCondensentrator.java Work on reactor interface a tad, work on Solar Neutron Activator 2015-02-27 00:28:46 -05:00
TileEntitySeismicVibrator.java Giant optimise imports. 2014-11-10 21:53:29 +00:00
TileEntitySolarEvaporationBlock.java Fix a few renames 2015-02-24 11:08:04 -05:00
TileEntitySolarEvaporationController.java Gave all Mekanism multiblocks the sparkle animation when formed, gave Fusion Reactor a big loud sound effect, also lowered the energy required to ignite the reactor yet again (may bump up before release) 2015-02-27 22:49:48 -06:00
TileEntitySolarEvaporationValve.java Solar Evaporation Plant fixes 2015-02-24 14:11:26 -05:00
TileEntitySolarNeutronActivator.java Better NEI integration, fixed a major issue with the Chemical Washer recipe handler, finished off Solar Neutron Activator 2015-02-27 13:42:38 -05:00
TileEntityTeleporter.java Update lots of APIs, most notably BC and an actual 1.7 version of CC 2014-11-13 19:30:39 +00:00