92 lines
4.3 KiB
Java
92 lines
4.3 KiB
Java
/**
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2013. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.turtle.api;
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import net.minecraft.util.Icon;
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import dan200.computer.api.*;
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/**
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* The primary interface for defining an upgrade for Turtles. A turtle upgrade
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* can either be a new tool, or a new peripheral.
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* @see TurtleAPI#registerUpgrade( ITurtleUpgrade )
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*/
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public interface ITurtleUpgrade
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{
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/**
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* Gets a unique numerical identifier representing this type of turtle upgrade.
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* Like Minecraft block and item IDs, you should strive to make this number unique
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* among all turtle upgrades that have been released for ComputerCraft.
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* The ID must be in the range 64 to 255, as the ID is stored as an 8-bit value,
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* and 0-64 is reserved for future use by ComputerCraft. The upgrade will
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* fail registration if an already used ID is specified.
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* @see TurtleAPI#registerUpgrade( ITurtleUpgrade )
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*/
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public int getUpgradeID();
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/**
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* Return a String to describe this type of upgrade in turtle item names.
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* Examples of built-in adjectives are "Wireless", "Mining" and "Crafty".
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*/
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public String getAdjective();
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/**
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* Return whether this upgrade adds a tool or a peripheral to the turtle.
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* Currently, turtle crafting is restricted to one tool & one peripheral per turtle.
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* @see TurtleUpgradeType for the differences between the two.
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*/
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public TurtleUpgradeType getType();
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/**
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* Return an item stack representing the type of item that a turtle must be crafted
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* with to create a turtle which holds this upgrade.
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* Currently, turtle crafting is restricted to one tool & one peripheral per turtle.
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*/
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public net.minecraft.item.ItemStack getCraftingItem();
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/**
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* Return whether this turtle upgrade is an easter egg, and should be attempted to be hidden
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* from the creative mode inventory and recipe book plugins.
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*/
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public boolean isSecret();
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/**
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* Will only be called for Peripheral upgrades. Creates a peripheral for a turtle
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* being placed using this upgrade. The peripheral created will be stored
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* for the lifetime of the turtle, will have update() called once-per-tick, and will be
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* attach'd detach'd and have methods called in the same manner as a Computer peripheral.
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* @param turtle Access to the turtle that the peripheral is being created for.
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* @param side Which side of the turtle (left or right) that the upgrade resides on.
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* @returns The newly created peripheral. You may return null if this upgrade is a Tool
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* and this method is not expected to be called.
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*/
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public IHostedPeripheral createPeripheral( ITurtleAccess turtle, TurtleSide side );
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/**
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* Will only be called for Tool upgrades. Called when turtle.dig() or turtle.attack() is called
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* by the turtle, and the tool is required to do some work.
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* @param turtle Access to the turtle that the tool resides on.
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* @param side Which side of the turtle (left or right) the tool resides on.
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* @param verb Which action (dig or attack) the turtle is being called on to perform.
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* @param direction Which world direction the action should be performed in, relative to the turtles
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* position. This will either be up, down, or the direction the turtle is facing, depending on
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* whether dig, digUp or digDown was called.
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* @return Whether the turtle was able to perform the action, and hence whether the turtle.dig()
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* or turtle.attack() lua method should return true. If true is returned, the tool will perform
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* a swinging animation. You may return false if this upgrade is a Peripheral
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* and this method is not expected to be called.
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*/
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public boolean useTool( ITurtleAccess turtle, TurtleSide side, TurtleVerb verb, int direction );
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/**
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* Called to obtain the Icon to be used when rendering a turtle peripheral. Needs to be a "block"
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* type Icon for now, as there is no way to determine which texture sheet an Icon is from by the
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* Icon itself.
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* @param turtle Access to the turtle that the peripheral resides on.
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* @param side Which side of the turtle (left or right) the peripheral resides on.
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* @return The Icon that you wish to be used to render your turtle peripheral.
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*/
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public Icon getIcon( ITurtleAccess turtle, TurtleSide side );
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}
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