83 lines
2.4 KiB
Java
83 lines
2.4 KiB
Java
package universalelectricity.core;
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import java.io.File;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraftforge.common.Configuration;
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import net.minecraftforge.common.MinecraftForge;
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import cpw.mods.fml.common.Loader;
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/**
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* General Universal Electricity class.
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*
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* @author Calclavia
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*
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*/
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public class UniversalElectricity
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{
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/**
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* The version of the Universal Electricity API.
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*/
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public static final String MAJOR_VERSION = "@MAJOR@";
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public static final String MINOR_VERSION = "@MINOR@";
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public static final String REVISION_VERSION = "@REVIS@";
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public static final String BUILD_VERSION = "@BUILD@";
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public static final String VERSION = MAJOR_VERSION + "." + MINOR_VERSION + "." + REVISION_VERSION;
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/**
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* The Universal Electricity configuration file.
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*/
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public static final Configuration CONFIGURATION = new Configuration(new File(Loader.instance().getConfigDir(), "UniversalElectricity.cfg"));
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/**
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* Is Universal Electricity currently being voltage sensitive? If so, all machines should
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* explode under high voltage and react to different amounts of voltage differently.
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*/
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public static boolean isVoltageSensitive = false;
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/**
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* Set this value to true if your mod contains and has the ability to transfer electricity via
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* the ElectricityNetwork. Examples would be a mod that adds any sort of wire. This value will
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* be true as long as there is a way to conduct electricity.
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*/
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@Deprecated
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public static boolean isNetworkActive = false;
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/**
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* A general material that can be used by machines. Breakable by hand, suitable for machines.
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*/
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public static final Material machine = new Material(MapColor.ironColor);
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private static boolean INIT = false;
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static
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{
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initiate();
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}
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public static void initiate()
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{
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if (!INIT)
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{
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/**
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* Loads the configuration and sets all the values.
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*/
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CONFIGURATION.load();
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isVoltageSensitive = CONFIGURATION.get("Compatiblity", "Is Voltage Sensitive", isVoltageSensitive).getBoolean(isVoltageSensitive);
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isNetworkActive = CONFIGURATION.get("Compatiblity", "Is Network Active", isNetworkActive).getBoolean(isNetworkActive);
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CONFIGURATION.save();
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try
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{
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MinecraftForge.EVENT_BUS.register(Class.forName("universalelectricity.core.electricity.ElectricityHelper").newInstance());
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}
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catch (Exception e)
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{
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e.printStackTrace();
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}
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}
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INIT = true;
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}
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}
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