462 lines
12 KiB
Java
462 lines
12 KiB
Java
/**
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* Copyright (c) SpaceToad, 2011 http://www.mod-buildcraft.com
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*
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* BuildCraft is distributed under the terms of the Minecraft Mod Public License
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* 1.0, or MMPL. Please check the contents of the license located in
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* http://www.mod-buildcraft.com/MMPL-1.0.txt
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*/
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package buildcraft.api.power;
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import buildcraft.api.core.SafeTimeTracker;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.common.ForgeDirection;
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/**
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* The PowerHandler is similar to FluidTank in that it holds your power and
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* allows standardized interaction between machines.
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*
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* To receive power to your machine you needs create an instance of PowerHandler
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* and implement IPowerReceptor on the TileEntity.
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*
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* If you plan emit power, you need only implement IPowerEmitter. You do not
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* need a PowerHandler. Engines have a PowerHandler because they can also
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* receive power from other Engines.
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*
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* See TileRefinery for a simple example of a power using machine.
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*
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* @see IPowerReceptor
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* @see IPowerEmitter
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*
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* @author CovertJaguar <http://www.railcraft.info/>
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*/
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public final class PowerHandler {
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public static enum Type {
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ENGINE, GATE, MACHINE, PIPE, STORAGE;
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public boolean canReceiveFromPipes() {
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switch (this) {
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case MACHINE:
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case STORAGE:
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return true;
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default:
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return false;
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}
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}
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public boolean eatsEngineExcess() {
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switch (this) {
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case MACHINE:
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case STORAGE:
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return true;
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default:
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return false;
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}
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}
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}
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/**
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* Extend this class to create custom Perdition algorithms (its not final).
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*
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* NOTE: It is not possible to create a Zero perdition algorithm.
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*/
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public static class PerditionCalculator {
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public static final float DEFAULT_POWERLOSS = 1F;
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public static final float MIN_POWERLOSS = 0.01F;
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private final float powerLoss;
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public PerditionCalculator() {
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powerLoss = DEFAULT_POWERLOSS;
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}
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/**
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* Simple constructor for simple Perdition per tick.
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*
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* @param powerLoss power loss per tick
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*/
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public PerditionCalculator(float powerLoss) {
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if (powerLoss < MIN_POWERLOSS) {
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powerLoss = MIN_POWERLOSS;
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}
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this.powerLoss = powerLoss;
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}
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/**
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* Apply the perdition algorithm to the current stored energy. This
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* function can only be called once per tick, but it might not be called
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* every tick. It is triggered by any manipulation of the stored energy.
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*
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* @param powerHandler the PowerHandler requesting the perdition update
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* @param current the current stored energy
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* @param ticksPassed ticks since the last time this function was called
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* @return
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*/
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public float applyPerdition(PowerHandler powerHandler, float current, long ticksPassed) {
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// float prev = current;
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current -= powerLoss * ticksPassed;
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if (current < 0) {
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current = 0;
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}
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// powerHandler.totalLostPower += prev - current;
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return current;
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}
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/**
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* Taxes a flat rate on all incoming power.
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*
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* Defaults to 0% tax rate.
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*
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* @return percent of input to tax
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*/
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public float getTaxPercent() {
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return 0;
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}
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}
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public static final PerditionCalculator DEFAULT_PERDITION = new PerditionCalculator();
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private float minEnergyReceived;
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private float maxEnergyReceived;
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private float maxEnergyStored;
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private float activationEnergy;
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private float energyStored = 0;
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private final SafeTimeTracker doWorkTracker = new SafeTimeTracker();
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private final SafeTimeTracker sourcesTracker = new SafeTimeTracker();
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private final SafeTimeTracker perditionTracker = new SafeTimeTracker();
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public final int[] powerSources = new int[6];
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public final IPowerReceptor receptor;
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private PerditionCalculator perdition;
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private final PowerReceiver receiver;
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private final Type type;
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// Debug
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// private double totalLostPower = 0;
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// private double totalReceivedPower = 0;
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// private double totalUsedPower = 0;
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// private long startTime = -1;
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public PowerHandler(IPowerReceptor receptor, Type type) {
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this.receptor = receptor;
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this.type = type;
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this.receiver = new PowerReceiver();
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this.perdition = DEFAULT_PERDITION;
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}
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public PowerReceiver getPowerReceiver() {
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return receiver;
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}
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public float getMinEnergyReceived() {
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return minEnergyReceived;
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}
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public float getMaxEnergyReceived() {
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return maxEnergyReceived;
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}
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public float getMaxEnergyStored() {
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return maxEnergyStored;
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}
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public float getActivationEnergy() {
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return activationEnergy;
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}
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public float getEnergyStored() {
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return energyStored;
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}
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/**
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* Setup your PowerHandler's settings.
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*
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* @param minEnergyReceived This is the minimum about of power that will be
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* accepted by the PowerHandler. This should generally be greater than the
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* activationEnergy if you plan to use the doWork() callback. Anything
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* greater than 1 will prevent Redstone Engines from powering this Provider.
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* @param maxEnergyReceived The maximum amount of power accepted by the
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* PowerHandler. This should generally be less than 500. Too low and larger
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* engines will overheat while trying to power the machine. Too high, and
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* the engines will never warm up. Greater values also place greater strain
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* on the power net.
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* @param activationEnergy If the stored energy is greater than this value,
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* the doWork() callback is called (once per tick).
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* @param maxStoredEnergy The maximum amount of power this PowerHandler can
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* store. Values tend to range between 100 and 5000. With 1000 and 1500
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* being common.
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*/
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public void configure(float minEnergyReceived, float maxEnergyReceived, float activationEnergy, float maxStoredEnergy) {
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if (minEnergyReceived > maxEnergyReceived) {
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maxEnergyReceived = minEnergyReceived;
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}
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this.minEnergyReceived = minEnergyReceived;
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this.maxEnergyReceived = maxEnergyReceived;
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this.maxEnergyStored = maxStoredEnergy;
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this.activationEnergy = activationEnergy;
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}
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/**
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* Allows you define perdition in terms of loss/ticks.
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*
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* This function is mostly for legacy implementations. See
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* PerditionCalculator for more complex perdition formulas.
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*
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* @param powerLoss
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* @param powerLossRegularity
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* @see PerditionCalculator
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*/
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public void configurePowerPerdition(int powerLoss, int powerLossRegularity) {
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if (powerLoss == 0 || powerLossRegularity == 0) {
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perdition = new PerditionCalculator(0);
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return;
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}
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perdition = new PerditionCalculator((float) powerLoss / (float) powerLossRegularity);
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}
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/**
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* Allows you to define a new PerditionCalculator class to handler perdition
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* calculations.
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*
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* For example if you want exponentially increasing loss based on amount
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* stored.
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*
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* @param perdition
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*/
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public void setPerdition(PerditionCalculator perdition) {
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if (perdition == null)
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perdition = DEFAULT_PERDITION;
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this.perdition = perdition;
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}
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public PerditionCalculator getPerdition() {
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if (perdition == null)
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return DEFAULT_PERDITION;
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return perdition;
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}
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/**
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* Ticks the power handler. You should call this if you can, but its not
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* required.
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*
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* If you don't call it, the possibility exists for some weirdness with the
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* perdition algorithm and work callback as its possible they will not be
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* called on every tick they otherwise would be. You should be able to
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* design around this though if you are aware of the limitations.
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*/
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public void update() {
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// if (startTime == -1)
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// startTime = receptor.getWorld().getTotalWorldTime();
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// else {
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// long duration = receptor.getWorld().getTotalWorldTime() - startTime;
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// System.out.printf("Power Stats: %s - Stored: %.2f Gained: %.2f - %.2f/t Lost: %.2f - %.2f/t Used: %.2f - %.2f/t%n", receptor.getClass().getSimpleName(), energyStored, totalReceivedPower, totalReceivedPower / duration, totalLostPower, totalLostPower / duration, totalUsedPower, totalUsedPower / duration);
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// }
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applyPerdition();
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applyWork();
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validateEnergy();
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}
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private void applyPerdition() {
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if (perditionTracker.markTimeIfDelay(receptor.getWorld(), 1) && energyStored > 0) {
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float newEnergy = getPerdition().applyPerdition(this, energyStored, perditionTracker.durationOfLastDelay());
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if (newEnergy == 0 || newEnergy < energyStored)
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energyStored = newEnergy;
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else
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energyStored = DEFAULT_PERDITION.applyPerdition(this, energyStored, perditionTracker.durationOfLastDelay());
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validateEnergy();
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}
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}
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private void applyWork() {
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if (energyStored >= activationEnergy) {
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if (doWorkTracker.markTimeIfDelay(receptor.getWorld(), 1)) {
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receptor.doWork(this);
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}
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}
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}
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private void updateSources(ForgeDirection source) {
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if (sourcesTracker.markTimeIfDelay(receptor.getWorld(), 1)) {
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for (int i = 0; i < 6; ++i) {
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powerSources[i] -= sourcesTracker.durationOfLastDelay();
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if (powerSources[i] < 0) {
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powerSources[i] = 0;
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}
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}
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}
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if (source != null)
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powerSources[source.ordinal()] = 10;
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}
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/**
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* Extract energy from the PowerHandler. You must call this even if doWork()
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* triggers.
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*
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* @param min
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* @param max
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* @param doUse
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* @return amount used
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*/
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public float useEnergy(float min, float max, boolean doUse) {
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applyPerdition();
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float result = 0;
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if (energyStored >= min) {
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if (energyStored <= max) {
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result = energyStored;
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if (doUse) {
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energyStored = 0;
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}
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} else {
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result = max;
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if (doUse) {
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energyStored -= max;
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}
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}
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}
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validateEnergy();
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// if (doUse)
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// totalUsedPower += result;
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return result;
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}
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public void readFromNBT(NBTTagCompound data) {
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readFromNBT(data, "powerProvider");
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}
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public void readFromNBT(NBTTagCompound data, String tag) {
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NBTTagCompound nbt = data.getCompoundTag(tag);
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energyStored = nbt.getFloat("storedEnergy");
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}
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public void writeToNBT(NBTTagCompound data) {
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writeToNBT(data, "powerProvider");
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}
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public void writeToNBT(NBTTagCompound data, String tag) {
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NBTTagCompound nbt = new NBTTagCompound();
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nbt.setFloat("storedEnergy", energyStored);
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data.setCompoundTag(tag, nbt);
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}
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public final class PowerReceiver {
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private PowerReceiver() {
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}
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public float getMinEnergyReceived() {
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return minEnergyReceived;
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}
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public float getMaxEnergyReceived() {
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return maxEnergyReceived;
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}
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public float getMaxEnergyStored() {
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return maxEnergyStored;
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}
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public float getActivationEnergy() {
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return activationEnergy;
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}
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public float getEnergyStored() {
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return energyStored;
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}
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public Type getType() {
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return type;
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}
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public void update() {
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PowerHandler.this.update();
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}
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/**
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* The amount of power that this PowerHandler currently needs.
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*
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* @return
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*/
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public float powerRequest() {
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update();
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return Math.min(maxEnergyReceived, maxEnergyStored - energyStored);
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}
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/**
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* Add power to the PowerReceiver from an external source.
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*
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* IPowerEmitters are responsible for calling this themselves.
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*
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* @param quantity
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* @param from
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* @return the amount of power used
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*/
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public float receiveEnergy(Type source, final float quantity, ForgeDirection from) {
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float used = quantity;
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if (source == Type.ENGINE) {
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if (used < minEnergyReceived) {
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return 0;
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} else if (used > maxEnergyReceived) {
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used = maxEnergyReceived;
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}
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}
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updateSources(from);
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used -= used * getPerdition().getTaxPercent();
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used = addEnergy(used);
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applyWork();
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if (source == Type.ENGINE && type.eatsEngineExcess()) {
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used = Math.min(quantity, maxEnergyReceived);
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}
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// totalReceivedPower += used;
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return used;
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}
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}
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/**
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*
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* @return the amount the power changed by
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*/
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public float addEnergy(float quantity) {
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energyStored += quantity;
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if (energyStored > maxEnergyStored) {
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quantity -= energyStored - maxEnergyStored;
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energyStored = maxEnergyStored;
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} else if (energyStored < 0) {
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quantity -= energyStored;
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energyStored = 0;
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}
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applyPerdition();
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return quantity;
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}
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public void setEnergy(float quantity) {
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this.energyStored = quantity;
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validateEnergy();
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}
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public boolean isPowerSource(ForgeDirection from) {
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return powerSources[from.ordinal()] != 0;
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}
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private void validateEnergy() {
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if (energyStored < 0) {
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energyStored = 0;
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}
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if (energyStored > maxEnergyStored) {
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energyStored = maxEnergyStored;
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}
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}
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}
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