253 lines
5.3 KiB
Java
253 lines
5.3 KiB
Java
package ic2.api.crops;
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import net.minecraft.block.Block;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ChunkCoordinates;
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import net.minecraft.world.World;
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/**
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* Interface implemented by the crop tile entity.
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*/
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public interface ICropTile {
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/**
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* Get the crop's plant ID.
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*
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* @return Plant ID, or -1 if there is no plant currently on the crop
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*/
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public short getID();
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/**
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* Set the crop's plant ID.
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*
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* @param id Plant ID, or -1 for no plant
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*/
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public void setID(short id);
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/**
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* Get the crop's plant size.
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*
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* @return Plant size, starting with 1 and maximum varies depending on plant
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*/
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public byte getSize();
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/**
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* Set the crop's plant size.
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*
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* @param size Plant size
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*/
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public void setSize(byte size);
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/**
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* Get the crop's plant growth stat.
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* Higher values indicate faster growth.
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*
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* @return Plant growth stat
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*/
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public byte getGrowth();
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/**
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* Set the crop's plant growth stat.
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*
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* @param growth Plant growth stat
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*/
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public void setGrowth(byte growth);
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/**
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* Get the crop's plant gain stat.
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* Higher values indicate more drops.
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*
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* @return Plant gain stat
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*/
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public byte getGain();
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/**
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* Set the crop's plant gain stat.
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*
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* @param gain Plant gain stat
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*/
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public void setGain(byte gain);
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/**
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* Get the crop's plant resistance stat.
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* Higher values indicate more resistance against trampling.
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*
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* @return Plant resistance stat
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*/
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public byte getResistance();
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/**
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* Set the crop's plant resistance stat.
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*
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* @param resistance Plant resistance stat
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*/
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public void setResistance(byte resistance);
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/**
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* Get the crop's plant scan level.
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* Increases every time the seed is analyzed.
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*
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* @return Plant scan level
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*/
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public byte getScanLevel();
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/**
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* Set the crop's plant scan level.
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*
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* @param scanLevel Plant scan level
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*/
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public void setScanLevel(byte scanLevel);
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/**
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* Get the crop's plant custom data, stored alongside the crop.
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* Can be modified in place.
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*
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* @return Plant custom data
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*/
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public NBTTagCompound getCustomData();
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/**
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* Get the crop's nutrient storage.
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* Ranges from 0 to 100.
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*
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* @return Crop nutrient storage
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*/
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public int getNutrientStorage();
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/**
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* Set the crop's nutrient storage.
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*
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* @param nutrientStorage Crop nutrient storage
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*/
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public void setNutrientStorage(int nutrientStorage);
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/**
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* Get the crop's hydration storage.
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* 0 indicates nothing, 1-10 indicate water hydration and 11-100 for hydration cells.
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*
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* @return Crop hydration storage
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*/
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public int getHydrationStorage();
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/**
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* Set the crop's hydration storage.
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*
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* @param hydrationStorage Crop hydration storage
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*/
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public void setHydrationStorage(int hydrationStorage);
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/**
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* Get the crop's Weed-Ex storage.
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*
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* @return Crop Weed-Ex storage
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*/
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public int getWeedExStorage();
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/**
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* Set the crop's Weed-Ex storage.
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*
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* @param weedExStorage Crop Weed-Ex storage
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*/
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public void setWeedExStorage(int weedExStorage);
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/**
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* Get the crop's humidity.
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* Ranges from 0 (dry) to 10 (humid).
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* Updates every couple of seconds or when an update is requested.
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*
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* @see #updateState()
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*
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* @return Crop humidity level
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*/
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public byte getHumidity();
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/**
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* Get the crop's nutrient level.
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* Ranges from 0 (empty) to 10 (full).
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* Updates every couple of seconds or when an update is requested.
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*
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* @see #updateState()
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*
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* @return Crop nutrient level
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*/
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public byte getNutrients();
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/**
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* Get the crop's air quality.
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* Ranges from 0 (cluttered) to 10 (fresh).
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* Updates every couple of seconds or when an update is requested.
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*
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* @see #updateState()
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*
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* @return Crop air quality
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*/
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public byte getAirQuality();
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/**
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* Get the crop's world.
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*
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* @return Crop world
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*/
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public World getWorld();
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/**
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* Get the crop's location.
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*
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* @return Crop location
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*/
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public ChunkCoordinates getLocation();
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/**
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* Get the crop's light level.
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*
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* @return Crop light level
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*/
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public int getLightLevel();
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/**
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* Pick the crop, removing and giving seeds for the plant.
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*
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* @param manual whether it was done by hand (not automated)
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* @return true if successfully picked
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*/
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public boolean pick(boolean manual);
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/**
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* Harvest the crop, turning it into gain and resetting its size.
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*
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* @param manual whether it one by hand (not automated)
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* @return true if successfully harvested
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*/
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public boolean harvest(boolean manual);
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/**
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* Fully clears the crop without dropping anything.
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*/
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public void reset();
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/**
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* Request a texture and lighting update.
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*/
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public void updateState();
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/**
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* Check if a block is under the farmland containing the crop.
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* Searches up to 2 blocks below the farmland or an air space, whichever appears first.
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*
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* @param block block to search
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* @return Whether the block was found
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*/
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public boolean isBlockBelow(Block block);
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/**
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* Generate plant seeds with the given parameters.
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*
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* @param plant plant ID
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* @param growth plant growth stat
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* @param gain plant gain stat
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* @param resis plant resistance stat
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* @param scan plant scan level
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* @return Plant seed item
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*/
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public ItemStack generateSeeds(short plant, byte growth, byte gain, byte resis, byte scan);
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}
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