Mekanism-tilera-Edition/common/mekanism/client
2014-01-02 13:00:09 -05:00
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gui Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) 2014-01-01 03:03:23 +00:00
model Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete 2013-12-31 22:54:39 -05:00
nei Have NEI plugin iterate over possible fuel stacks, register sulfur dust in oredict 2014-01-02 13:00:09 -05:00
render Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket) 2014-01-01 00:58:58 -05:00
sound Merge branch 'master' into development 2013-12-24 14:44:17 -05:00
voice Threaded VoiceConnection, made client connection fire with server-configured port 2013-12-22 16:49:04 -05:00
CapeBufferDownload.java Fixed capes :) 2013-10-14 15:54:10 -04:00
ClientConnectionHandler.java Threaded VoiceConnection, made client connection fire with server-configured port 2013-12-22 16:49:04 -05:00
ClientPlayerTracker.java Sync server configs with client 2013-12-22 01:49:55 -05:00
ClientProxy.java Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete 2013-12-31 22:54:39 -05:00
ClientTickHandler.java A few fixes 2013-12-27 12:44:08 -05:00
HolidayManager.java Better holiday stuff 2013-12-24 16:06:57 -05:00
MekanismClient.java Made KeySync use keybinds instead of defaults 2013-12-26 12:02:17 -05:00
MekanismKeyHandler.java Synchronized network code, should be thread safe. 2013-10-20 00:04:11 -04:00
ThreadClientUpdate.java Machines eject into transporters. 2013-10-31 14:46:14 -04:00
ThreadTankSparkle.java Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00