Mekanism-tilera-Edition/common/mekanism/induction/client/render/RenderEMContractor.java
Aidan C. Brady cc48b614ba Remove wire
2013-11-16 12:26:49 -05:00

74 lines
2.1 KiB
Java

package mekanism.induction.client.render;
import mekanism.common.Mekanism;
import mekanism.induction.client.model.ModelEMContractor;
import mekanism.induction.common.MekanismInduction;
import mekanism.induction.common.tileentity.TileEntityEMContractor;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderEMContractor extends TileEntitySpecialRenderer
{
public static final ModelEMContractor MODEL = new ModelEMContractor(false);
public static final ModelEMContractor MODEL_SPIN = new ModelEMContractor(true);
public static final ResourceLocation TEXTURE = new ResourceLocation(MekanismInduction.DOMAIN, MekanismInduction.MODEL_TEXTURE_DIRECTORY + "em_contractor.png");
public static final ResourceLocation TEXTURE_PUSH = new ResourceLocation(MekanismInduction.DOMAIN, MekanismInduction.MODEL_TEXTURE_DIRECTORY + "em_contractor_push.png");
@Override
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
switch (((TileEntityEMContractor) t).getFacing())
{
case DOWN:
GL11.glRotatef(180, 0, 0, 1);
GL11.glTranslatef(0, -2, 0);
break;
case UP:
break;
case NORTH:
GL11.glTranslatef(1, 1, 0);
GL11.glRotatef(90, 0, 0, 1);
break;
case SOUTH:
GL11.glTranslatef(-1, 1, 0);
GL11.glRotatef(-90, 0, 0, 1);
break;
case WEST:
GL11.glTranslatef(0, 1, 1);
GL11.glRotatef(-90, 1, 0, 0);
break;
case EAST:
GL11.glTranslatef(0, 1, -1);
GL11.glRotatef(90, 1, 0, 0);
break;
}
if (((TileEntityEMContractor) t).suck)
{
this.bindTexture(TEXTURE);
}
else
{
this.bindTexture(TEXTURE_PUSH);
}
if (((TileEntityEMContractor) t).canFunction() && !Mekanism.proxy.isPaused())
{
MODEL_SPIN.render(0.0625f);
}
else
{
MODEL.render(0.0625f);
}
GL11.glPopMatrix();
}
}