117 lines
2.9 KiB
Java
117 lines
2.9 KiB
Java
package mekanism.client;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraftforge.common.ForgeDirection;
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@SideOnly(Side.CLIENT)
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public class ModelTransmitter extends ModelBase
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{
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ModelRenderer Center;
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ModelRenderer Up;
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ModelRenderer Down;
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ModelRenderer Front;
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ModelRenderer Back;
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ModelRenderer Left;
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ModelRenderer Right;
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public ModelTransmitter()
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{
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textureWidth = 64;
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textureHeight = 64;
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Center = new ModelRenderer(this, 0, 0);
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Center.addBox(0F, 0F, 0F, 6, 6, 6);
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Center.setRotationPoint(-3F, 13F, -3F);
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Center.setTextureSize(64, 64);
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Center.mirror = true;
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setRotation(Center, 0F, 0F, 0F);
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Up = new ModelRenderer(this, 0, 13);
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Up.addBox(0F, 0F, 0F, 6, 5, 6);
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Up.setRotationPoint(-3F, 8F, -3F);
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Up.setTextureSize(64, 64);
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Up.mirror = true;
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setRotation(Up, 0F, 0F, 0F);
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Down = new ModelRenderer(this, 26, 13);
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Down.addBox(0F, 0F, 0F, 6, 5, 6);
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Down.setRotationPoint(-3F, 19F, -3F);
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Down.setTextureSize(64, 64);
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Down.mirror = true;
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setRotation(Down, 0F, 0F, 0F);
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Front = new ModelRenderer(this, 0, 26);
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Front.addBox(0F, 0F, 0F, 5, 6, 6);
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Front.setRotationPoint(-3F, 13F, -3F);
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Front.setTextureSize(64, 64);
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Front.mirror = true;
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setRotation(Front, 0F, 1.570796F, 0F);
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Back = new ModelRenderer(this, 0, 41);
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Back.addBox(0F, 0F, 0F, 5, 6, 6);
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Back.setRotationPoint(-3F, 13F, 8F);
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Back.setTextureSize(64, 64);
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Back.mirror = true;
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setRotation(Back, 0F, 1.570796F, 0F);
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Left = new ModelRenderer(this, 26, 0);
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Left.addBox(0F, 0F, 0F, 6, 5, 6);
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Left.setRotationPoint(3F, 19F, 3F);
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Left.setTextureSize(64, 64);
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Left.mirror = true;
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setRotation(Left, 1.570796F, 1.570796F, 0F);
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Right = new ModelRenderer(this, 26, 26);
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Right.addBox(0F, 0F, 0F, 6, 5, 6);
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Right.setRotationPoint(-8F, 19F, 3F);
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Right.setTextureSize(64, 64);
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Right.mirror = true;
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setRotation(Right, 1.570796F, 1.570796F, 0F);
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}
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@Override
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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Center.render(0.0625F);
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for(ForgeDirection orientation : ForgeDirection.VALID_DIRECTIONS)
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{
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renderSide(orientation);
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}
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}
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public void renderSide(ForgeDirection orientation)
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{
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switch (orientation)
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{
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case DOWN:
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Down.render(0.0625F);
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break;
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case UP:
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Up.render(0.0625F);
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break;
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case NORTH:
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Back.render(0.0625F);
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break;
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case SOUTH:
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Front.render(0.0625F);
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break;
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case WEST:
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Right.render(0.0625F);
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break;
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case EAST:
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Left.render(0.0625F);
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break;
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default:
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return;
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}
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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}
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