Mekanism-tilera-Edition/common/mekanism/client/RenderUniversalCable.java
Aidan Brady a667f9a3b6 v5.5.6 Beta #24
*Removed Mechanical Pipe & Universal Cable redstone toggle.
*Fixed render crash.
*Fixed version println.
2013-06-29 17:24:54 -04:00

183 lines
4.3 KiB
Java

package mekanism.client;
import mekanism.client.MekanismRenderer.Model3D;
import mekanism.common.CableUtils;
import mekanism.common.Mekanism;
import mekanism.common.TileEntityUniversalCable;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderUniversalCable extends TileEntitySpecialRenderer
{
private ModelTransmitter model = new ModelTransmitter();
private Icon renderIcon = FMLClientHandler.instance().getClient().renderEngine.textureMapItems.registerIcon("mekanism:LiquidEnergy");
private static final double offset = 0.015;
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
{
renderAModelAt((TileEntityUniversalCable)tileEntity, x, y, z, partialTick);
}
public void renderAModelAt(TileEntityUniversalCable tileEntity, double x, double y, double z, float partialTick)
{
bindTextureByName("/mods/mekanism/render/UniversalCable.png");
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
boolean[] connectable = CableUtils.getConnections(tileEntity);
for(int i = 0; i < 6; i++)
{
if(connectable[i])
{
model.renderSide(ForgeDirection.getOrientation(i));
}
}
model.Center.render(0.0625F);
GL11.glPopMatrix();
if(Mekanism.fancyUniversalCableRender)
{
push();
MekanismRenderer.glowOn();
bindTextureByName("/mods/mekanism/textures/items/LiquidEnergy.png");
GL11.glTranslatef((float)x, (float)y, (float)z);
for(int i = 0; i < 6; i++)
{
if(connectable[i])
{
renderEnergy(ForgeDirection.getOrientation(i));
}
}
renderEnergy(ForgeDirection.UNKNOWN);
MekanismRenderer.glowOff();
pop();
}
}
private void pop()
{
GL11.glPopAttrib();
GL11.glPopMatrix();
}
private void push()
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
private void renderEnergy(ForgeDirection side)
{
Model3D toReturn = new Model3D();
toReturn.baseBlock = Block.waterStill;
toReturn.setTexture(renderIcon);
switch(side)
{
case UNKNOWN:
{
toReturn.minX = 0.3 + offset;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.3 + offset;
toReturn.maxX = 0.7 - offset;
toReturn.maxY = 0.7 - offset;
toReturn.maxZ = 0.7 - offset;
break;
}
case DOWN:
{
toReturn.minX = 0.3 + offset;
toReturn.minY = 0.0;
toReturn.minZ = 0.3 + offset;
toReturn.maxX = 0.7 - offset;
toReturn.maxY = 0.3 + offset;
toReturn.maxZ = 0.7 - offset;
break;
}
case UP:
{
toReturn.minX = 0.3 + offset;
toReturn.minY = 0.3 - offset;
toReturn.minZ = 0.3 + offset;
toReturn.maxX = 0.7 - offset;
toReturn.maxY = 1.0;
toReturn.maxZ = 0.7 - offset;
break;
}
case NORTH:
{
toReturn.minX = 0.3 + offset;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.0;
toReturn.maxX = 0.7 - offset;
toReturn.maxY = 0.7 - offset;
toReturn.maxZ = 0.3 + offset;
break;
}
case SOUTH:
{
toReturn.minX = 0.3 + offset;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.7 - offset;
toReturn.maxX = 0.7 - offset;
toReturn.maxY = 0.7 - offset;
toReturn.maxZ = 1.0;
break;
}
case WEST:
{
toReturn.minX = 0.0;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.3 + offset;
toReturn.maxX = 0.3 + offset;
toReturn.maxY = 0.7 - offset;
toReturn.maxZ = 0.7 - offset;
break;
}
case EAST:
{
toReturn.minX = 0.7 - offset;
toReturn.minY = 0.3 + offset;
toReturn.minZ = 0.3 + offset;
toReturn.maxX = 1.0;
toReturn.maxY = 0.7 - offset;
toReturn.maxZ = 0.7 - offset;
break;
}
}
MekanismRenderer.renderObject(toReturn);
}
}