67 lines
2.4 KiB
Java
67 lines
2.4 KiB
Java
package mekanism.client.render.tileentity;
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import mekanism.api.Object3D;
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import mekanism.client.model.ModelTransmitter;
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import mekanism.common.TransporterStack;
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import mekanism.common.tileentity.TileEntityLogisticalTransporter;
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import mekanism.common.util.MekanismUtils;
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import mekanism.common.util.MekanismUtils.ResourceType;
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import mekanism.common.util.TransporterUtils;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderLogisticalTransporter extends TileEntitySpecialRenderer
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{
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private ModelTransmitter model = new ModelTransmitter();
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private EntityItem entityItem = new EntityItem(null);
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private RenderItem renderer = (RenderItem)RenderManager.instance.getEntityClassRenderObject(EntityItem.class);
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
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{
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renderAModelAt((TileEntityLogisticalTransporter)tileEntity, x, y, z, partialTick);
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}
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public void renderAModelAt(TileEntityLogisticalTransporter tileEntity, double x, double y, double z, float partialTick)
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{
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bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "LogisticalTransporter" + (tileEntity.isActive ? "Active" : "") + ".png"));
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GL11.glPushMatrix();
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GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
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GL11.glScalef(1.0F, -1F, -1F);
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GL11.glDisable(GL11.GL_CULL_FACE);
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boolean[] connectable = TransporterUtils.getConnections(tileEntity);
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model.renderCenter(connectable);
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for(int i = 0; i < 6; i++)
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{
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model.renderSide(ForgeDirection.getOrientation(i), connectable[i]);
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}
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GL11.glEnable(GL11.GL_CULL_FACE);
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for(TransporterStack stack : tileEntity.transit)
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{
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entityItem.setEntityItemStack(stack.itemStack);
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Object3D offset = new Object3D(0, 0, 0).step(ForgeDirection.getOrientation(stack.getSide(tileEntity)));
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double progress = (double)stack.progress / 100D * 0.5D;
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renderer.doRenderItem(entityItem, x + 0.5 + offset.xCoord*progress, y + 1.5 + offset.yCoord*progress, z + 0.5 + offset.zCoord*progress, 0, 0);
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}
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GL11.glPopMatrix();
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}
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}
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