Mekanism-tilera-Edition/common/codechicken/multipart/MultipartHelper.scala
2014-01-04 13:16:24 -05:00

69 lines
No EOL
3.5 KiB
Scala

package codechicken.multipart
import net.minecraft.tileentity.TileEntity
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.world.World
import codechicken.multipart.handler.MultipartSaveLoad
import com.google.common.collect.LinkedListMultimap
import scala.collection.JavaConversions._
import codechicken.multipart.handler.MultipartSPH
import net.minecraft.world.WorldServer
import java.util.Arrays
import net.minecraft.server.management.PlayerInstance
import codechicken.lib.asm.ObfMapping
/**
* Static helper class for handling the unusual way that multipart tile entities load from nbt and send description packets
* <br>
* Multipart tile entities will all save themselves with the id "savedMultipart" which if normally loaded by minecraft,
* will create a dummy tile entity which just holds the NBT it was read from. These dummies are then converted to actual container tiles on the ChunkLoad event.
* The createTileFromNBT function should be used to construct a multipart tile from NBT without the ChunkLoad event.
* <br>
* Multipart tile entities do not send description packets via the conventional means of one packet per tile when PlayerInstance calls for it, to do so would be terribly inefficient.
* Instead, the ChunkWatch event is used to batch all the describing data for a chunk into one packet which is compressed using relative positions.
* The sendDescPacket(s) functions should be used to send the description packet of a tile or tiles without a ChunkWatch event.
* <br>
* An example of using this class to move blocks/tile entites around can be found at www.chickenbones.craftsaddle.org/Files/Other/ItemDevTool2.java
*/
object MultipartHelper
{
val f_playersInChunk = classOf[PlayerInstance].getDeclaredField(
new ObfMapping("net/minecraft/server/management/PlayerInstance", "playersInChunk", "Ljava/util/List;")
.toRuntime.s_name)
f_playersInChunk.setAccessible(true)
def playersInChunk(inst:PlayerInstance) = f_playersInChunk.get(inst).asInstanceOf[List[_]]
def createTileFromNBT(world:World, tag:NBTTagCompound):TileEntity = {
if(!tag.getString("id").equals("savedMultipart"))
return null
MultipartSaveLoad.loadingWorld = world
return TileMultipart.createFromNBT(tag)
}
/**
* Note. This method should only be used to send tiles that have been created on the server mid-game via an NBT load to clients.
*/
def sendDescPacket(world:World, tile:TileEntity) {
val c = world.getChunkFromBlockCoords(tile.xCoord, tile.zCoord)
val pkt = MultipartSPH.getDescPacket(c, Arrays.asList(tile).iterator)
if(pkt != null)
pkt.sendToChunk(world, c.xPosition, c.zPosition)
}
def sendDescPackets(world:World, tiles:Iterable[TileEntity]) {
val map = LinkedListMultimap.create[Long, TileEntity]()
tiles.filter(_.isInstanceOf[TileMultipart]).foreach(t => map.put(t.xCoord.toLong<<32|t.zCoord, t))
val mgr = world.asInstanceOf[WorldServer].getPlayerManager
map.asMap.entrySet.foreach{e =>
val coord = e.getKey
val c = world.getChunkFromBlockCoords((coord>>32).toInt, coord.toInt)
lazy val pkt = MultipartSPH.getDescPacket(c, e.getValue.iterator)
val inst = mgr.getOrCreateChunkWatcher(c.xPosition, c.zPosition, false)
if(!playersInChunk(inst).isEmpty)
inst.sendToAllPlayersWatchingChunk(pkt.toPacket)
}
}
}