e5a6eadc45
This patch provides common/mekanism/*.java with standardized indentation (tabs) and also removes trailing whitespace.
190 lines
5.6 KiB
Java
190 lines
5.6 KiB
Java
package mekanism.client.model;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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@SideOnly(Side.CLIENT)
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public class ModelObsidianTNT extends ModelBase
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{
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ModelRenderer Wick9;
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ModelRenderer Wick8;
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ModelRenderer Wick7;
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ModelRenderer Wick6;
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ModelRenderer Wick5;
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ModelRenderer Wick4;
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ModelRenderer Wick3;
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ModelRenderer Wick2;
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ModelRenderer Wick1;
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ModelRenderer Wooden2;
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ModelRenderer Wooden1;
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ModelRenderer Rod1;
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ModelRenderer Rod2;
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ModelRenderer Rod3;
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ModelRenderer Rod4;
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ModelRenderer Rod5;
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ModelRenderer Rod6;
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ModelRenderer Rod7;
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ModelRenderer Rod8;
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ModelRenderer Rod9;
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public ModelObsidianTNT()
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{
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textureWidth = 64;
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textureHeight = 64;
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Wick9 = new ModelRenderer(this, 0, 0);
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Wick9.addBox(0F, 0F, 0F, 1, 2, 1);
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Wick9.setRotationPoint(-0.5F, 9.2F, -0.5F);
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Wick9.setTextureSize(64, 64);
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Wick9.mirror = true;
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setRotation(Wick9, 0F, 0F, 0.2268928F);
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Wick8 = new ModelRenderer(this, 0, 0);
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Wick8.addBox(0F, 0F, 0F, 1, 2, 1);
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Wick8.setRotationPoint(-0.5F, 9.5F, -5.5F);
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Wick8.setTextureSize(64, 64);
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Wick8.mirror = true;
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setRotation(Wick8, 0F, 0F, -0.2379431F);
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Wick7 = new ModelRenderer(this, 0, 0);
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Wick7.addBox(0F, 0F, 0F, 1, 2, 1);
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Wick7.setRotationPoint(-0.5F, 9.5F, 4.5F);
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Wick7.setTextureSize(64, 64);
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Wick7.mirror = true;
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setRotation(Wick7, 0F, 0F, -0.2379431F);
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Wick6 = new ModelRenderer(this, 0, 0);
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Wick6.addBox(0F, 0F, 0F, 1, 2, 1);
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Wick6.setRotationPoint(-5.5F, 9.2F, -5.5F);
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Wick6.setTextureSize(64, 64);
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Wick6.mirror = true;
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setRotation(Wick6, 0F, 0F, 0.2268928F);
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Wick5 = new ModelRenderer(this, 0, 0);
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Wick5.addBox(0F, 0F, 0F, 1, 2, 1);
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Wick5.setRotationPoint(-5.5F, 9.5F, -0.5F);
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Wick5.setTextureSize(64, 64);
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Wick5.mirror = true;
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setRotation(Wick5, 0F, 0F, -0.2379431F);
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Wick4 = new ModelRenderer(this, 0, 0);
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Wick4.addBox(0F, 0F, 0F, 1, 2, 1);
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Wick4.setRotationPoint(-5.5F, 9.2F, 4.5F);
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Wick4.setTextureSize(64, 64);
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Wick4.mirror = true;
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setRotation(Wick4, 0F, 0F, 0.2268928F);
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Wick3 = new ModelRenderer(this, 0, 0);
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Wick3.addBox(0F, 0F, 0F, 1, 2, 1);
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Wick3.setRotationPoint(4.5F, 9.2F, -5.5F);
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Wick3.setTextureSize(64, 64);
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Wick3.mirror = true;
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setRotation(Wick3, 0F, 0F, 0.2268928F);
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Wick2 = new ModelRenderer(this, 0, 0);
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Wick2.addBox(0F, 0F, 0F, 1, 2, 1);
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Wick2.setRotationPoint(4.5F, 9.5F, -0.5F);
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Wick2.setTextureSize(64, 64);
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Wick2.mirror = true;
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setRotation(Wick2, 0F, 0F, -0.2379431F);
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Wick1 = new ModelRenderer(this, 0, 0);
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Wick1.addBox(0F, 0F, 0F, 1, 2, 1);
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Wick1.setRotationPoint(4.5F, 9.2F, 4.5F);
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Wick1.setTextureSize(64, 64);
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Wick1.mirror = true;
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setRotation(Wick1, 0F, 0F, 0.2268928F);
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Wooden2 = new ModelRenderer(this, 0, 0);
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Wooden2.addBox(0F, 0F, 0F, 16, 3, 16);
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Wooden2.setRotationPoint(-8F, 12F, -8F);
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Wooden2.setTextureSize(64, 64);
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Wooden2.mirror = true;
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setRotation(Wooden2, 0F, 0F, 0F);
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Wooden1 = new ModelRenderer(this, 0, 0);
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Wooden1.addBox(0F, 0F, 0F, 16, 3, 16);
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Wooden1.setRotationPoint(-8F, 20F, -8F);
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Wooden1.setTextureSize(64, 64);
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Wooden1.mirror = true;
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setRotation(Wooden1, 0F, 0F, 0F);
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Rod1 = new ModelRenderer(this, 0, 20);
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Rod1.addBox(0F, 0F, 0F, 4, 13, 4);
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Rod1.setRotationPoint(3F, 11F, 3F);
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Rod1.setTextureSize(64, 64);
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Rod1.mirror = true;
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setRotation(Rod1, 0F, 0F, 0F);
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Rod2 = new ModelRenderer(this, 0, 20);
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Rod2.addBox(0F, 0F, 0F, 4, 13, 4);
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Rod2.setRotationPoint(3F, 11F, -2F);
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Rod2.setTextureSize(64, 64);
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Rod2.mirror = true;
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setRotation(Rod2, 0F, 0F, 0F);
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Rod3 = new ModelRenderer(this, 0, 20);
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Rod3.addBox(0F, 0F, 0F, 4, 13, 4);
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Rod3.setRotationPoint(3F, 11F, -7F);
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Rod3.setTextureSize(64, 64);
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Rod3.mirror = true;
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setRotation(Rod3, 0F, 0F, 0F);
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Rod4 = new ModelRenderer(this, 0, 20);
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Rod4.addBox(0F, 0F, 0F, 4, 13, 4);
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Rod4.setRotationPoint(-2F, 11F, -7F);
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Rod4.setTextureSize(64, 64);
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Rod4.mirror = true;
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setRotation(Rod4, 0F, 0F, 0F);
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Rod5 = new ModelRenderer(this, 0, 20);
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Rod5.addBox(0F, 0F, 0F, 4, 13, 4);
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Rod5.setRotationPoint(-2F, 11F, -2F);
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Rod5.setTextureSize(64, 64);
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Rod5.mirror = true;
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setRotation(Rod5, 0F, 0F, 0F);
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Rod6 = new ModelRenderer(this, 0, 20);
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Rod6.addBox(0F, 0F, 0F, 4, 13, 4);
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Rod6.setRotationPoint(-2F, 11F, 3F);
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Rod6.setTextureSize(64, 64);
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Rod6.mirror = true;
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setRotation(Rod6, 0F, 0F, 0F);
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Rod7 = new ModelRenderer(this, 0, 20);
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Rod7.addBox(0F, 0F, 0F, 4, 13, 4);
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Rod7.setRotationPoint(-7F, 11F, -2F);
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Rod7.setTextureSize(64, 64);
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Rod7.mirror = true;
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setRotation(Rod7, 0F, 0F, 0F);
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Rod8 = new ModelRenderer(this, 0, 20);
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Rod8.addBox(0F, 0F, 0F, 4, 13, 4);
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Rod8.setRotationPoint(-7F, 11F, 3F);
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Rod8.setTextureSize(64, 64);
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Rod8.mirror = true;
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setRotation(Rod8, 0F, 0F, 0F);
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Rod9 = new ModelRenderer(this, 0, 20);
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Rod9.addBox(0F, 0F, 0F, 4, 13, 4);
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Rod9.setRotationPoint(-7F, 11F, -7F);
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Rod9.setTextureSize(64, 64);
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Rod9.mirror = true;
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setRotation(Rod9, 0F, 0F, 0F);
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}
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public void render(float size)
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{
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Wick9.render(size);
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Wick8.render(size);
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Wick7.render(size);
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Wick6.render(size);
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Wick5.render(size);
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Wick4.render(size);
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Wick3.render(size);
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Wick2.render(size);
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Wick1.render(size);
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Wooden2.render(size);
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Wooden1.render(size);
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Rod1.render(size);
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Rod2.render(size);
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Rod3.render(size);
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Rod4.render(size);
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Rod5.render(size);
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Rod6.render(size);
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Rod7.render(size);
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Rod8.render(size);
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Rod9.render(size);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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}
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