e5a6eadc45
This patch provides common/mekanism/*.java with standardized indentation (tabs) and also removes trailing whitespace.
91 lines
2.5 KiB
Java
91 lines
2.5 KiB
Java
package mekanism.api;
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import net.minecraft.util.StatCollector;
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/**
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* Simple color enum for adding colors to in-game GUI strings of text.
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* @author AidanBrady
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*
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*/
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public enum EnumColor
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{
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BLACK("\u00a70", "black", new int[] {0, 0, 0}, 0),
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DARK_BLUE("\u00a71", "darkBlue", new int[] {0, 0, 170}, 4),
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DARK_GREEN("\u00a72", "darkGreen", new int[] {0, 170, 0}, 2),
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DARK_AQUA("\u00a73", "darkAqua", new int[] {0, 170, 170}, 6),
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DARK_RED("\u00a74", "darkRed", new int[] {170, 0, 0}, 1),
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PURPLE("\u00a75", "purple", new int[] {170, 0, 170}, 5),
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ORANGE("\u00a76", "orange", new int[] {255, 170, 0}, 14),
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GREY("\u00a77", "grey", new int[] {170, 170, 170}, 7),
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DARK_GREY("\u00a78", "darkGrey", new int[] {85, 85, 85}, 8),
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INDIGO("\u00a79", "indigo", new int[] {85, 85, 255}, 12),
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BRIGHT_GREEN("\u00a7a", "brightGreen", new int[] {85, 255, 85}, 10),
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AQUA("\u00a7b", "aqua", new int[] {85, 255, 255}, -1),
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RED("\u00a7c", "red", new int[] {255, 85, 85}, 13),
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PINK("\u00a7d", "pink", new int[] {255, 85, 255}, 9),
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YELLOW("\u00a7e", "yellow", new int[] {255, 255, 85}, 11),
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WHITE("\u00a7f", "white", new int[] {255, 255, 255}, 15);
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public static EnumColor[] DYES = new EnumColor[] {BLACK, DARK_RED, DARK_GREEN, null, DARK_BLUE, PURPLE, DARK_AQUA, GREY, DARK_GREY, PINK, BRIGHT_GREEN, YELLOW, INDIGO, RED, ORANGE, WHITE};
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/** The color code that will be displayed */
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public final String code;
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public final int[] rgbCode;
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public final int mcMeta;
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/** A friendly name of the color. */
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public String unlocalizedName;
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private EnumColor(String s, String n, int[] rgb, int meta)
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{
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code = s;
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unlocalizedName = n;
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rgbCode = rgb;
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mcMeta = meta;
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}
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/**
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* Gets the localized name of this color by translating the unlocalized name.
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* @return localized name
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*/
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public String getLocalizedName()
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{
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return StatCollector.translateToLocal("color." + unlocalizedName);
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}
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/**
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* Gets the name of this color with it's color prefix code.
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* @return the color's name and color prefix
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*/
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public String getName()
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{
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return code + getLocalizedName();
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}
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/**
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* Gets the 0-1 of this color's RGB value by dividing by 255 (used for OpenGL coloring).
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* @param index - R:0, G:1, B:2
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* @return the color value
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*/
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public float getColor(int index)
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{
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return (float)rgbCode[index]/255F;
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}
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/**
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* Gets the value of this color mapped to MC in-game item colors present in dyes and wool.
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* @return mc meta value
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*/
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public int getMetaValue()
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{
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return mcMeta;
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}
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@Override
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public String toString()
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{
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return code;
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}
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}
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