157 lines
4 KiB
Java
157 lines
4 KiB
Java
package mekanism.client.sound;
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import java.net.URL;
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import mekanism.client.MekanismClient;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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/**
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* Sound -- an object that is created in SoundHandler. A 'Sound' object runs off of
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* PaulsCode's SoundSystem. It has several methods; play(), for looping the clip,
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* stop(), for stopping the loop, remove(), for removing the sound from PaulsCode,
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* and updateVolume() for updating the volume based on where the player is.
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* @author AidanBrady
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*
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*/
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@SideOnly(Side.CLIENT)
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public class Sound
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{
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/** The bundled path where the sound is */
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public String soundPath;
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/** A unique identifier for this sound */
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public String identifier;
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/** The TileEntity this sound is associated with. */
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public TileEntity tileEntity;
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/** Whether or not this sound is playing */
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public boolean isPlaying = false;
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/**
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* A sound that runs off of the PaulsCode sound system.
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* @param id - unique identifier
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* @param sound - bundled path to the sound
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* @param tileentity - the tile this sound is playing from.
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*/
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public Sound(String id, String sound, TileEntity tileentity)
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{
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synchronized(MekanismClient.audioHandler.sounds)
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{
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soundPath = sound;
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identifier = id;
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tileEntity = tileentity;
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URL url = getClass().getClassLoader().getResource("assets/mekanism/sound/" + sound);
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if(url == null)
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{
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System.out.println("[Mekanism] Invalid sound file: " + sound);
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}
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if(SoundHandler.getSoundSystem() != null)
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{
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SoundHandler.getSoundSystem().newSource(false, id, url, sound, true, tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord, 0, 16F);
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updateVolume(Minecraft.getMinecraft().thePlayer);
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SoundHandler.getSoundSystem().activate(id);
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}
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MekanismClient.audioHandler.sounds.put(tileEntity, this);
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}
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}
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/**
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* Start looping the sound effect
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*/
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public void play()
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{
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synchronized(MekanismClient.audioHandler.sounds)
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{
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if(isPlaying)
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{
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return;
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}
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if(SoundHandler.getSoundSystem() != null)
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{
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updateVolume(Minecraft.getMinecraft().thePlayer);
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SoundHandler.getSoundSystem().play(identifier);
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}
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isPlaying = true;
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}
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}
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/**
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* Stop looping the sound effect
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*/
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public void stopLoop()
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{
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synchronized(MekanismClient.audioHandler.sounds)
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{
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if(!isPlaying)
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{
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return;
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}
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if(SoundHandler.getSoundSystem() != null)
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{
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updateVolume(Minecraft.getMinecraft().thePlayer);
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SoundHandler.getSoundSystem().stop(identifier);
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}
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isPlaying = false;
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}
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}
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/**
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* Remove the sound effect from the PaulsCode SoundSystem
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*/
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public void remove()
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{
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synchronized(MekanismClient.audioHandler.sounds)
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{
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if(isPlaying)
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{
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stopLoop();
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}
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MekanismClient.audioHandler.sounds.remove(tileEntity);
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if(SoundHandler.getSoundSystem() != null)
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{
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updateVolume(Minecraft.getMinecraft().thePlayer);
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SoundHandler.getSoundSystem().removeSource(identifier);
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}
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}
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}
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/**
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* Updates the volume based on how far away the player is from the machine.
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* @param entityplayer - player who is near the machine, always Minecraft.thePlayer
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*/
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public void updateVolume(EntityPlayer entityplayer)
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{
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synchronized(MekanismClient.audioHandler.sounds)
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{
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if(entityplayer != null && tileEntity != null && entityplayer.worldObj == tileEntity.worldObj)
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{
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float multiplier = ((IHasSound)tileEntity).getVolumeMultiplier();
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float volume = 0;
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float masterVolume = MekanismClient.audioHandler.masterVolume;
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double distance = entityplayer.getDistance(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
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volume = (float)Math.min(Math.max(masterVolume-((distance*.08F)*masterVolume), 0)*multiplier, 1);
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if(SoundHandler.getSoundSystem() != null)
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{
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SoundHandler.getSoundSystem().setVolume(identifier, volume);
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}
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}
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}
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}
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}
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