Mekanism-tilera-Edition/common/universalelectricity/core/item/ItemElectric.java
2013-06-28 18:01:00 -04:00

153 lines
4.8 KiB
Java

package universalelectricity.core.item;
import java.util.List;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import universalelectricity.core.electricity.ElectricityDisplay;
import universalelectricity.core.electricity.ElectricityDisplay.ElectricUnit;
import universalelectricity.core.electricity.ElectricityPack;
/**
* Extend from this class if your item requires electricity or to be charged. Optionally, you can
* implement IItemElectric instead.
*
* @author Calclavia
*
*/
public abstract class ItemElectric extends Item implements IItemElectric
{
public ItemElectric(int id)
{
super(id);
this.setMaxStackSize(1);
this.setMaxDamage(100);
this.setNoRepair();
}
@Override
public void addInformation(ItemStack itemStack, EntityPlayer entityPlayer, List list, boolean par4)
{
String color = "";
double joules = this.getJoules(itemStack);
if (joules <= this.getMaxJoules(itemStack) / 3)
{
color = "\u00a74";
}
else if (joules > this.getMaxJoules(itemStack) * 2 / 3)
{
color = "\u00a72";
}
else
{
color = "\u00a76";
}
list.add(color + ElectricityDisplay.getDisplay(joules, ElectricUnit.JOULES) + "/" + ElectricityDisplay.getDisplay(this.getMaxJoules(itemStack), ElectricUnit.JOULES));
}
/**
* Makes sure the item is uncharged when it is crafted and not charged. Change this if you do
* not want this to happen!
*/
@Override
public void onCreated(ItemStack itemStack, World par2World, EntityPlayer par3EntityPlayer)
{
this.setJoules(0, itemStack);
}
@Override
public ElectricityPack onReceive(ElectricityPack electricityPack, ItemStack itemStack)
{
double rejectedElectricity = Math.max((this.getJoules(itemStack) + electricityPack.getWatts()) - this.getMaxJoules(itemStack), 0);
double joulesToStore = electricityPack.getWatts() - rejectedElectricity;
this.setJoules(this.getJoules(itemStack) + joulesToStore, itemStack);
return ElectricityPack.getFromWatts(joulesToStore, this.getVoltage(itemStack));
}
@Override
public ElectricityPack onProvide(ElectricityPack electricityPack, ItemStack itemStack)
{
double electricityToUse = Math.min(this.getJoules(itemStack), electricityPack.getWatts());
this.setJoules(this.getJoules(itemStack) - electricityToUse, itemStack);
return ElectricityPack.getFromWatts(electricityToUse, this.getVoltage(itemStack));
}
@Override
public ElectricityPack getReceiveRequest(ItemStack itemStack)
{
return ElectricityPack.getFromWatts(Math.min(this.getMaxJoules(itemStack) - this.getJoules(itemStack), this.getTransferRate(itemStack)), this.getVoltage(itemStack));
}
@Override
public ElectricityPack getProvideRequest(ItemStack itemStack)
{
return ElectricityPack.getFromWatts(Math.min(this.getJoules(itemStack), this.getTransferRate(itemStack)), this.getVoltage(itemStack));
}
public double getTransferRate(ItemStack itemStack)
{
return this.getMaxJoules(itemStack) * 0.01;
}
/**
* This function sets the electriicty. Do not directly call this function. Try to use
* onReceiveElectricity or onUseElectricity instead.
*
* @param joules - The amount of electricity in joules
*/
@Override
public void setJoules(double joules, ItemStack itemStack)
{
// Saves the frequency in the ItemStack
if (itemStack.getTagCompound() == null)
{
itemStack.setTagCompound(new NBTTagCompound());
}
double electricityStored = Math.max(Math.min(joules, this.getMaxJoules(itemStack)), 0);
itemStack.getTagCompound().setDouble("electricity", electricityStored);
/**
* Sets the damage as a percentage to render the bar properly.
*/
itemStack.setItemDamage((int) (100 - (electricityStored / getMaxJoules(itemStack)) * 100));
}
/**
* This function is called to get the electricity stored in this item
*
* @return - The amount of electricity stored in watts
*/
@Override
public double getJoules(ItemStack itemStack)
{
if (itemStack.getTagCompound() == null)
{
return 0;
}
double electricityStored = itemStack.getTagCompound().getDouble("electricity");
/**
* Sets the damage as a percentage to render the bar properly.
*/
itemStack.setItemDamage((int) (100 - (electricityStored / getMaxJoules(itemStack)) * 100));
return electricityStored;
}
@Override
public void getSubItems(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
// Add an uncharged version of the electric item
par3List.add(ElectricItemHelper.getUncharged(new ItemStack(this)));
// Add an electric item to the creative list that is fully charged
ItemStack chargedItem = new ItemStack(this);
par3List.add(ElectricItemHelper.getWithCharge(chargedItem, this.getMaxJoules(chargedItem)));
}
}