e5a6eadc45
This patch provides common/mekanism/*.java with standardized indentation (tabs) and also removes trailing whitespace.
86 lines
2.3 KiB
Java
86 lines
2.3 KiB
Java
package mekanism.client.model;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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@SideOnly(Side.CLIENT)
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public class ModelGasTank extends ModelBase
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{
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ModelRenderer Panel1;
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ModelRenderer Panel2;
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ModelRenderer Panel3;
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ModelRenderer Tank;
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ModelRenderer Panel4;
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ModelRenderer Top;
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ModelRenderer Exit;
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public ModelGasTank()
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{
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textureWidth = 32;
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textureHeight = 64;
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Panel1 = new ModelRenderer(this, 0, 22);
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Panel1.addBox(0F, 0F, 0F, 5, 13, 1);
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Panel1.setRotationPoint(-2.5F, 11F, 3.5F);
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Panel1.setTextureSize(32, 64);
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Panel1.mirror = true;
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setRotation(Panel1, 0F, 0F, 0F);
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Panel2 = new ModelRenderer(this, 0, 37);
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Panel2.addBox(0F, 0F, 0F, 1, 13, 5);
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Panel2.setRotationPoint(3.5F, 11F, -2.5F);
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Panel2.setTextureSize(32, 64);
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Panel2.mirror = true;
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setRotation(Panel2, 0F, 0F, 0F);
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Panel3 = new ModelRenderer(this, 0, 22);
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Panel3.addBox(0F, 0F, 0F, 5, 13, 1);
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Panel3.setRotationPoint(-2.5F, 11F, -4.5F);
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Panel3.setTextureSize(32, 64);
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Panel3.mirror = true;
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setRotation(Panel3, 0F, 0F, 0F);
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Tank = new ModelRenderer(this, 0, 0);
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Tank.addBox(0F, 0F, 0F, 7, 14, 7);
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Tank.setRotationPoint(-3.5F, 10F, -3.5F);
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Tank.setTextureSize(32, 64);
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Tank.mirror = true;
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setRotation(Tank, 0F, 0F, 0F);
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Panel4 = new ModelRenderer(this, 0, 37);
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Panel4.addBox(0F, 0F, 0F, 1, 13, 5);
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Panel4.setRotationPoint(-4.5F, 11F, -2.5F);
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Panel4.setTextureSize(32, 64);
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Panel4.mirror = true;
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setRotation(Panel4, 0F, 0F, 0F);
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Top = new ModelRenderer(this, 13, 22);
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Top.addBox(0F, 0F, 0F, 2, 2, 2);
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Top.setRotationPoint(-1F, 8F, -1F);
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Top.setTextureSize(32, 64);
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Top.mirror = true;
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setRotation(Top, 0F, 0F, 0F);
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Exit = new ModelRenderer(this, 22, 22);
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Exit.addBox(0F, 0F, 0F, 1, 1, 1);
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Exit.setRotationPoint(1F, 8.2F, -0.5F);
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Exit.setTextureSize(32, 64);
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Exit.mirror = true;
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setRotation(Exit, 0F, 0F, 0F);
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}
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public void render(float size)
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{
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Panel1.render(size);
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Panel2.render(size);
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Panel3.render(size);
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Tank.render(size);
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Panel4.render(size);
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Top.render(size);
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Exit.render(size);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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}
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