Mekanism-tilera-Edition/common/mekanism/client/render/tileentity/RenderElectricChest.java
Ben Spiers a4222a86f0 Update obf
Conflicts:
	common/mekanism/client/render/tileentity/RenderUniversalCable.java
2013-09-28 03:06:41 +01:00

60 lines
1.9 KiB
Java

package mekanism.client.render.tileentity;
import mekanism.common.tileentity.TileEntityElectricChest;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.client.model.ModelChest;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderElectricChest extends TileEntitySpecialRenderer
{
private ModelChest model = new ModelChest();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
{
renderAModelAt((TileEntityElectricChest)tileEntity, x, y, z, partialTick);
}
private void renderAModelAt(TileEntityElectricChest tileEntity, double x, double y, double z, float partialTick)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)x, (float)y + 1.0F, (float)z);
GL11.glRotatef(90, 0.0F, 1.0F, 0.0F);
bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "ElectricChest.png"));
switch(tileEntity.facing)
{
case 2:
GL11.glRotatef(270, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(1.0F, 0.0F, 0.0F);
break;
case 3:
GL11.glRotatef(90, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.0F, 0.0F, -1.0F);
break;
case 4:
GL11.glRotatef(0, 0.0F, 1.0F, 0.0F);
break;
case 5:
GL11.glRotatef(180, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(1.0F, 0.0F, -1.0F);
break;
}
float lidangle = tileEntity.prevLidAngle + (tileEntity.lidAngle - tileEntity.prevLidAngle) * partialTick;
lidangle = 1.0F - lidangle;
lidangle = 1.0F - lidangle * lidangle * lidangle;
model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
model.renderAll();
GL11.glPopMatrix();
}
}