26e86c8eee
Conflicts: common/mekanism/client/RenderMechanicalPipe.java common/mekanism/common/BlockBasic.java
141 lines
5.4 KiB
Java
141 lines
5.4 KiB
Java
package mekanism.client;
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import mekanism.common.BlockMachine.MachineType;
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import mekanism.common.IElectricChest;
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import mekanism.common.IEnergyCube;
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import mekanism.common.ItemBlockMachine;
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import mekanism.common.ItemRobit;
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import mekanism.common.Mekanism;
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import mekanism.common.MekanismUtils;
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import mekanism.common.MekanismUtils.ResourceType;
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import mekanism.common.Tier.EnergyCubeTier;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelChest;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.client.registry.RenderingRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class ItemRenderingHandler implements IItemRenderer
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{
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public ModelRobit robit = new ModelRobit();
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public ModelChest electricChest = new ModelChest();
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type)
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{
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
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{
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return true;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data)
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{
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if(type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON)
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{
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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}
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if(item.getItem() instanceof IEnergyCube)
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{
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EnergyCubeTier tier = ((IEnergyCube)item.getItem()).getEnergyCubeTier(item);
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GL11.glRotatef(90, 0.0F, 1.0F, 0.0F);
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renderItem((RenderBlocks)data[0], tier.ordinal());
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}
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else if(item.getItem() instanceof ItemBlockMachine && item.getItemDamage() == MachineType.ELECTRIC_CHEST.meta)
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{
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IElectricChest chest = (IElectricChest)item.getItem();
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GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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GL11.glTranslatef(0, 1.0F, 1.0F);
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GL11.glScalef(1.0F, -1F, -1F);
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Minecraft.getMinecraft().renderEngine.func_110577_a(MekanismUtils.getResource(ResourceType.RENDER, "ElectricChest.png"));
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float lidangle = chest.getPrevLidAngle(item) + (chest.getLidAngle(item) - chest.getPrevLidAngle(item)) * MekanismRenderer.getPartialTicks();
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lidangle = 1.0F - lidangle;
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lidangle = 1.0F - lidangle * lidangle * lidangle;
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electricChest.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
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electricChest.renderAll();
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}
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else if(item.getItem() instanceof ItemRobit)
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{
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GL11.glRotatef(180, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(90, 0.0F, -1.0F, 0.0F);
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GL11.glTranslatef(0.0F, -1.5F, 0.0F);
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Minecraft.getMinecraft().renderEngine.func_110577_a(MekanismUtils.getResource(ResourceType.RENDER, "Robit.png"));
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robit.render(0.08F);
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}
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else {
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RenderingRegistry.instance().renderInventoryBlock((RenderBlocks)data[0], Block.blocksList[Mekanism.machineBlockID], item.getItemDamage(), ClientProxy.MACHINE_RENDER_ID);
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}
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}
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/**
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* Cleaned-up snip of RenderBlocks.renderBlockAsItem() -- used for rendering an item as an entity,
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* in a player's inventory, and in a player's hand.
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* @param renderer - RenderBlocks renderer to render the item with
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* @param metadata - block/item metadata
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* @param block - block to render
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*/
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public void renderItem(RenderBlocks renderer, int metadata)
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{
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Block block = Block.blocksList[Mekanism.energyCubeID];
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renderer.setRenderBoundsFromBlock(block);
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block.setBlockBoundsForItemRender();
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if(renderer.useInventoryTint)
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{
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int renderColor = block.getRenderColor(metadata);
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float red = (float)(renderColor >> 16 & 255) / 255.0F;
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float green = (float)(renderColor >> 8 & 255) / 255.0F;
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float blue = (float)(renderColor & 255) / 255.0F;
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GL11.glColor4f(red, green, blue, 1.0F);
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}
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, -1.0F, 0.0F);
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renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, -1.0F);
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renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, 1.0F);
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renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(-1.0F, 0.0F, 0.0F);
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renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(1.0F, 0.0F, 0.0F);
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renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata));
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tessellator.draw();
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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}
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}
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