Mekanism-tilera-Edition/src/minecraft/mekanism/generators/client/RenderAdvancedSolarGenerator.java
Aidan Brady 6800c4dcc4 v5.4.2 Beta #1
*Ported to Minecraft v1.5.
*Ported to UE v1.3.
*Split all textures, changed resource directory.
*Better tool and armor naming.
*More efficient TE hierarchy.

! Extremely unstable !
prone to errors.
2013-03-18 12:23:57 -04:00

45 lines
1.4 KiB
Java

package mekanism.generators.client;
import mekanism.generators.common.TileEntityAdvancedSolarGenerator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderAdvancedSolarGenerator extends TileEntitySpecialRenderer
{
private ModelAdvancedSolarGenerator arrayModel;
@Override
public void renderTileEntityAt(TileEntity var1, double var2, double var4, double var6, float var8)
{
renderAModelAt((TileEntityAdvancedSolarGenerator)var1, var2, var4, var6, 1F);
}
public RenderAdvancedSolarGenerator(ModelAdvancedSolarGenerator model)
{
arrayModel = model;
}
private void renderAModelAt(TileEntityAdvancedSolarGenerator tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
bindTextureByName("/mods/mekanism/render/AdvancedSolarGenerator.png");
switch(tileEntity.facing)
{
case 2: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break;
case 3: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break;
case 4: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break;
case 5: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break;
}
GL11.glRotatef(180, 0f, 0f, 1f);
arrayModel.render(0.0F, 0.06F);
GL11.glPopMatrix();
}
}