Mekanism-tilera-Edition/common/calclavia/lib/render/CalclaviaRenderHelper.java
Aidan C. Brady 53323279c7 MekanismInduction module - done!
Still need to configure the build
2013-11-16 10:21:37 -05:00

173 lines
5.9 KiB
Java

package calclavia.lib.render;
import static org.lwjgl.opengl.GL11.GL_BLEND;
import static org.lwjgl.opengl.GL11.GL_FLAT;
import static org.lwjgl.opengl.GL11.GL_LINE_SMOOTH;
import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_ALPHA;
import static org.lwjgl.opengl.GL11.GL_POLYGON_SMOOTH;
import static org.lwjgl.opengl.GL11.GL_SMOOTH;
import static org.lwjgl.opengl.GL11.GL_SRC_ALPHA;
import static org.lwjgl.opengl.GL11.glBlendFunc;
import static org.lwjgl.opengl.GL11.glDisable;
import static org.lwjgl.opengl.GL11.glEnable;
import static org.lwjgl.opengl.GL11.glRotatef;
import static org.lwjgl.opengl.GL11.glShadeModel;
import static org.lwjgl.opengl.GL11.glTranslatef;
import net.minecraft.block.Block;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
public class CalclaviaRenderHelper
{
public static final ResourceLocation PARTICLE_RESOURCE = new ResourceLocation("textures/particle/particles.png");
public static void setTerrainTexture()
{
setSpriteTexture(0);
}
public static void setSpriteTexture(ItemStack itemStack)
{
setSpriteTexture(itemStack.getItemSpriteNumber());
}
public static void setSpriteTexture(int sprite)
{
FMLClientHandler.instance().getClient().renderEngine.bindTexture(FMLClientHandler.instance().getClient().renderEngine.getResourceLocation(sprite));
}
/**
* Enables blending.
*/
public static void enableBlending()
{
glShadeModel(GL_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
/**
* Disables blending.
*/
public static void disableBlending()
{
glShadeModel(GL_FLAT);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POLYGON_SMOOTH);
glDisable(GL_BLEND);
}
public static void enableLighting()
{
RenderHelper.enableStandardItemLighting();
}
/**
* Disables lighting and turns glow on.
*/
public static void disableLighting()
{
RenderHelper.disableStandardItemLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.0F, 240.0F);
}
public static void renderNormalBlockAsItem(Block block, int metadata, RenderBlocks renderer)
{
Tessellator tessellator = Tessellator.instance;
block.setBlockBoundsForItemRender();
renderer.setRenderBoundsFromBlock(block);
glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, metadata));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, metadata));
tessellator.draw();
glTranslatef(0.5F, 0.5F, 0.5F);
}
public static void renderFloatingText(String text, float x, float y, float z)
{
renderFloatingText(text, x, y, z, 0xFFFFFF);
}
/**
* Renders a floating text in a specific position.
*
* @author Briman0094
*
*/
public static void renderFloatingText(String text, float x, float y, float z, int color)
{
RenderManager renderManager = RenderManager.instance;
FontRenderer fontRenderer = renderManager.getFontRenderer();
float scale = 0.027f;
GL11.glColor4f(1f, 1f, 1f, 0.5f);
GL11.glPushMatrix();
GL11.glTranslatef(x + 0.0F, y + 2.3F, z);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
GL11.glScalef(-scale, -scale, scale);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDepthMask(false);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Tessellator tessellator = Tessellator.instance;
int yOffset = 0;
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
int stringMiddle = fontRenderer.getStringWidth(text) / 2;
tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.5F);
tessellator.addVertex(-stringMiddle - 1, -1 + yOffset, 0.0D);
tessellator.addVertex(-stringMiddle - 1, 8 + yOffset, 0.0D);
tessellator.addVertex(stringMiddle + 1, 8 + yOffset, 0.0D);
tessellator.addVertex(stringMiddle + 1, -1 + yOffset, 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glColor4f(1f, 1f, 1f, 0.5f);
fontRenderer.drawString(text, -fontRenderer.getStringWidth(text) / 2, yOffset, color);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
fontRenderer.drawString(text, -fontRenderer.getStringWidth(text) / 2, yOffset, color);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glPopMatrix();
}
}