*Updated textures. *Added IMachineUpgrade for custom tick reductions/energy boosts. *Added 'canBeCharged()' and 'canBeDischarged()' to IEnergizedItem for use by items that aren't storage units. *Updated IElectricMachine for API compatibility. *Added chance of mobs to spawn with Mekanism armor. *Finished Nuclear Disassembler and added textures. *Changed Obsidian Bow to Energized Bow, it now runs off of energy and can change between fire and non-fire mode. *Added nuclear core part. *Added recipes for Nuclear Core and Nuclear Disassembler. *Updated recipe for Energized Bow. *Mekanism.class is now hooked with Forge's EVENT_BUS. *Updated item IDs. *Updated Creative Tab. *Touched up on item energy system. |
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resources/mekanism |