d7782bcdec
*Added missing javadocs. *Fixed energy transfer system. *Fixed packets sent every tick. *Fixed BC hooks. *Fixed broken sounds.
64 lines
1.7 KiB
Java
64 lines
1.7 KiB
Java
package net.uberkat.obsidian.client;
|
|
|
|
import java.util.Random;
|
|
|
|
import cpw.mods.fml.client.FMLClientHandler;
|
|
import paulscode.sound.SoundSystem;
|
|
import net.minecraft.src.*;
|
|
|
|
/**
|
|
* SoundHandler - a class that handles all Sounds used by Obsidian Ingots.
|
|
* Runs off of PaulsCode's SoundSystem.
|
|
* @author AidanBrady
|
|
*
|
|
*/
|
|
public class SoundHandler
|
|
{
|
|
/** The PaulsCode SoundSystem */
|
|
public SoundSystem soundSystem;
|
|
|
|
/** SoundHandler -- a class that handles all Sounds used by Obsidian Ingots. */
|
|
public SoundHandler()
|
|
{
|
|
if(soundSystem == null)
|
|
{
|
|
soundSystem = FMLClientHandler.instance().instance().getClient().sndManager.sndSystem;
|
|
System.out.println("[ObsidianIngots] Successfully set up SoundHandler.");
|
|
}
|
|
}
|
|
|
|
/** Create and return an instance of a Sound.
|
|
*
|
|
* @param name - unique identifier for this sound
|
|
* @param path - bundled path to the sound effect
|
|
* @param world - world to play sound in
|
|
* @param x - x coord
|
|
* @param y - y coord
|
|
* @param z - z coord
|
|
* @return Sound instance
|
|
*/
|
|
public Sound getSound(String name, String path, World world, int x, int y, int z)
|
|
{
|
|
if(soundSystem != null)
|
|
{
|
|
return new Sound(soundSystem, getSoundName(name), path, world, x, y, z);
|
|
}
|
|
else {
|
|
soundSystem = FMLClientHandler.instance().getClient().sndManager.sndSystem;
|
|
return new Sound(soundSystem, getSoundName(name), path, world, x, y, z);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get a unique identifier for a sound effect instance by getting adding a random
|
|
* number between 0 and 10,000 to the end of the effect's name. Example:
|
|
* EnrichmentChamber_2859
|
|
* @param s - sound name
|
|
* @return unique identifier
|
|
*/
|
|
public String getSoundName(String s)
|
|
{
|
|
Random random = new Random();
|
|
return s + "_" + random.nextInt(10000);
|
|
}
|
|
}
|