231 lines
No EOL
6.7 KiB
Java
231 lines
No EOL
6.7 KiB
Java
package mekanism.client;
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import java.util.HashMap;
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import mekanism.api.EnumColor;
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import mekanism.api.IConfigurable;
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import mekanism.api.Object3D;
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import mekanism.client.MekanismRenderer.DisplayInteger;
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import mekanism.client.MekanismRenderer.Model3D;
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import mekanism.common.ItemConfigurator;
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import mekanism.common.MekanismUtils;
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import mekanism.common.MekanismUtils.ResourceType;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderConfigurableMachine extends TileEntitySpecialRenderer
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{
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private static Icon[] coloredOverlays;
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private Minecraft mc = FMLClientHandler.instance().getClient();
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private HashMap<ForgeDirection, HashMap<EnumColor, DisplayInteger>> cachedOverlays = new HashMap<ForgeDirection, HashMap<EnumColor, DisplayInteger>>();
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public RenderConfigurableMachine()
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{
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if(coloredOverlays == null)
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{
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coloredOverlays = new Icon[16];
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TextureMap registrar = MekanismRenderer.getTextureMap(0);
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coloredOverlays[0] = registrar.registerIcon("mekanism:OverlayBlack");
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coloredOverlays[1] = registrar.registerIcon("mekanism:OverlayDarkBlue");
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coloredOverlays[2] = registrar.registerIcon("mekanism:OverlayDarkGreen");
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coloredOverlays[3] = registrar.registerIcon("mekanism:OverlayDarkAqua");
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coloredOverlays[4] = registrar.registerIcon("mekanism:OverlayDarkRed");
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coloredOverlays[5] = registrar.registerIcon("mekanism:OverlayPurple");
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coloredOverlays[6] = registrar.registerIcon("mekanism:OverlayOrange");
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coloredOverlays[7] = registrar.registerIcon("mekanism:OverlayGrey");
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coloredOverlays[8] = registrar.registerIcon("mekanism:OverlayDarkGrey");
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coloredOverlays[9] = registrar.registerIcon("mekanism:OverlayIndigo");
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coloredOverlays[10] = registrar.registerIcon("mekanism:OverlayBrightGreen");
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coloredOverlays[11] = registrar.registerIcon("mekanism:OverlayAqua");
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coloredOverlays[12] = registrar.registerIcon("mekanism:OverlayRed");
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coloredOverlays[13] = registrar.registerIcon("mekanism:OverlayPink");
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coloredOverlays[14] = registrar.registerIcon("mekanism:OverlayYellow");
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coloredOverlays[15] = registrar.registerIcon("mekanism:OverlayWhite");
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}
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
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{
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renderAModelAt((IConfigurable)tileEntity, x, y, z, partialTick);
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}
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public void renderAModelAt(IConfigurable configurable, double x, double y, double z, float partialTick)
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{
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TileEntity tileEntity = (TileEntity)configurable;
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EntityPlayer player = mc.thePlayer;
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World world = mc.thePlayer.worldObj;
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ItemStack itemStack = player.getCurrentEquippedItem();
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MovingObjectPosition pos = player.rayTrace(8.0D, 1.0F);
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if(pos != null && itemStack != null && itemStack.getItem() instanceof ItemConfigurator && ((ItemConfigurator)itemStack.getItem()).getState(itemStack) == 0)
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{
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int xPos = MathHelper.floor_double(pos.blockX);
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int yPos = MathHelper.floor_double(pos.blockY);
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int zPos = MathHelper.floor_double(pos.blockZ);
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Object3D obj = new Object3D(xPos, yPos, zPos);
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if(xPos == tileEntity.xCoord && yPos == tileEntity.yCoord && zPos == tileEntity.zCoord)
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{
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EnumColor color = configurable.getSideData().get(configurable.getConfiguration()[MekanismUtils.getBaseOrientation(pos.sideHit, configurable.getOrientation())]).color;
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push();
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.4F);
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func_110628_a(MekanismUtils.getResource(ResourceType.TEXTURE_BLOCKS, "Overlay" + color.friendlyName.replace(" ", "") + ".png"));
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GL11.glTranslatef((float)x, (float)y, (float)z);
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int display = getOverlayDisplay(world, ForgeDirection.getOrientation(pos.sideHit), color).display;
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GL11.glCallList(display);
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pop();
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}
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}
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}
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private void pop()
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{
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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private void push()
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{
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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}
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private DisplayInteger getOverlayDisplay(World world, ForgeDirection side, EnumColor color)
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{
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if(cachedOverlays.containsKey(side) && cachedOverlays.get(side).containsKey(color))
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{
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return cachedOverlays.get(side).get(color);
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}
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Model3D toReturn = new Model3D();
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toReturn.baseBlock = Block.stone;
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toReturn.setTexture(coloredOverlays[color.ordinal()]);
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DisplayInteger display = new DisplayInteger();
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if(cachedOverlays.containsKey(side))
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{
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cachedOverlays.get(side).put(color, display);
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}
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else {
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HashMap<EnumColor, DisplayInteger> map = new HashMap<EnumColor, DisplayInteger>();
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map.put(color, display);
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cachedOverlays.put(side, map);
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}
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display.display = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(display.display, 4864);
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switch(side)
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{
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case DOWN:
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{
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toReturn.minY = -.01;
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toReturn.maxY = 0;
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toReturn.minX = 0;
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toReturn.minZ = 0;
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toReturn.maxX = 1;
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toReturn.maxZ = 1;
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break;
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}
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case UP:
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{
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toReturn.minY = 1;
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toReturn.maxY = 1.01;
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toReturn.minX = 0;
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toReturn.minZ = 0;
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toReturn.maxX = 1;
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toReturn.maxZ = 1;
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break;
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}
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case NORTH:
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{
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toReturn.minZ = -.01;
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toReturn.maxZ = 0;
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toReturn.minX = 0;
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toReturn.minY = 0;
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toReturn.maxX = 1;
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toReturn.maxY = 1;
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break;
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}
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case SOUTH:
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{
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toReturn.minZ = 1;
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toReturn.maxZ = 1.01;
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toReturn.minX = 0;
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toReturn.minY = 0;
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toReturn.maxX = 1;
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toReturn.maxY = 1;
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break;
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}
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case WEST:
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{
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toReturn.minX = -.01;
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toReturn.maxX = 0;
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toReturn.minY = 0;
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toReturn.minZ = 0;
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toReturn.maxY = 1;
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toReturn.maxZ = 1;
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break;
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}
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case EAST:
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{
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toReturn.minX = 1;
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toReturn.maxX = 1.01;
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toReturn.minY = 0;
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toReturn.minZ = 0;
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toReturn.maxY = 1;
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toReturn.maxZ = 1;
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break;
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}
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default:
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{
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break;
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}
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}
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MekanismRenderer.renderObject(toReturn);
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GL11.glEndList();
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return display;
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}
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} |