Mekanism-tilera-Edition/common/mekanism/client/model/ModelBoxSelectiveFace.java
2013-11-11 19:27:36 -05:00

105 lines
5.4 KiB
Java

package mekanism.client.model;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.PositionTextureVertex;
import net.minecraft.client.model.TexturedQuad;
import net.minecraft.client.renderer.Tessellator;
@SideOnly(Side.CLIENT)
public class ModelBoxSelectiveFace
{
private PositionTextureVertex[] vertexPositions;
private TexturedQuad[] quadList;
public final float posX1;
public final float posY1;
public final float posZ1;
public final float posX2;
public final float posY2;
public final float posZ2;
public ModelBoxSelectiveFace(ModelRendererSelectiveFace modelRenderer, int textureOffsetU, int textureOffsetV, float xMin, float yMin, float zMin, int xSize, int ySize, int zSize, float scaleFactor)
{
posX1 = xMin;
posY1 = yMin;
posZ1 = zMin;
posX2 = xMin + xSize;
posY2 = yMin + ySize;
posZ2 = zMin + zSize;
vertexPositions = new PositionTextureVertex[8];
quadList = new TexturedQuad[6];
float xMax = xMin + xSize;
float yMax = yMin + ySize;
float zMax = zMin + zSize;
xMin -= scaleFactor;
yMin -= scaleFactor;
zMin -= scaleFactor;
xMax += scaleFactor;
yMax += scaleFactor;
zMax += scaleFactor;
if(modelRenderer.mirror)
{
float placeholder = xMax;
xMax = xMin;
xMin = placeholder;
}
PositionTextureVertex positiontexturevertex0 = new PositionTextureVertex(xMin, yMin, zMin, 0.0F, 0.0F);
PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(xMax, yMin, zMin, 0.0F, 8.0F);
PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(xMax, yMax, zMin, 8.0F, 8.0F);
PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(xMin, yMax, zMin, 8.0F, 0.0F);
PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(xMin, yMin, zMax, 0.0F, 0.0F);
PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(xMax, yMin, zMax, 0.0F, 8.0F);
PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(xMax, yMax, zMax, 8.0F, 8.0F);
PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(xMin, yMax, zMax, 8.0F, 0.0F);
vertexPositions[0] = positiontexturevertex0;
vertexPositions[1] = positiontexturevertex1;
vertexPositions[2] = positiontexturevertex2;
vertexPositions[3] = positiontexturevertex3;
vertexPositions[4] = positiontexturevertex4;
vertexPositions[5] = positiontexturevertex5;
vertexPositions[6] = positiontexturevertex6;
vertexPositions[7] = positiontexturevertex7;
quadList[0] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex2, positiontexturevertex3, positiontexturevertex7, positiontexturevertex6}, textureOffsetU + zSize + xSize, textureOffsetV + zSize, textureOffsetU + zSize + xSize + xSize, textureOffsetV, modelRenderer.textureWidth, modelRenderer.textureHeight);
quadList[1] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex5, positiontexturevertex4, positiontexturevertex0, positiontexturevertex1}, textureOffsetU + zSize, textureOffsetV, textureOffsetU + zSize + xSize, textureOffsetV + zSize, modelRenderer.textureWidth, modelRenderer.textureHeight);
quadList[2] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex4, positiontexturevertex5, positiontexturevertex6, positiontexturevertex7}, textureOffsetU + zSize + xSize + zSize, textureOffsetV + zSize, textureOffsetU + zSize + xSize + zSize + xSize, textureOffsetV + zSize + ySize, modelRenderer.textureWidth, modelRenderer.textureHeight);
quadList[3] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex1, positiontexturevertex0, positiontexturevertex3, positiontexturevertex2}, textureOffsetU + zSize, textureOffsetV + zSize, textureOffsetU + zSize + xSize, textureOffsetV + zSize + ySize, modelRenderer.textureWidth, modelRenderer.textureHeight);
quadList[4] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex0, positiontexturevertex4, positiontexturevertex7, positiontexturevertex3}, textureOffsetU, textureOffsetV + zSize, textureOffsetU + zSize, textureOffsetV + zSize + ySize, modelRenderer.textureWidth, modelRenderer.textureHeight);
quadList[5] = new TexturedQuad(new PositionTextureVertex[] {positiontexturevertex5, positiontexturevertex1, positiontexturevertex2, positiontexturevertex6}, textureOffsetU + zSize + xSize, textureOffsetV + zSize, textureOffsetU + zSize + xSize + zSize, textureOffsetV + zSize + ySize, modelRenderer.textureWidth, modelRenderer.textureHeight);
if(modelRenderer.mirror)
{
for(int quad = 0; quad < quadList.length; quad++)
{
quadList[quad].flipFace();
}
}
}
@SideOnly(Side.CLIENT)
public void render(Tessellator tessellator, boolean[] skippedFaces, float scaleFactor)
{
if(skippedFaces.length == quadList.length)
{
for(int i = 0; i < skippedFaces.length; ++i)
{
if(!skippedFaces[i])
{
quadList[i].draw(tessellator, scaleFactor);
}
}
}
}
}