152 lines
4.6 KiB
Java
152 lines
4.6 KiB
Java
package universalelectricity.core.electricity;
|
|
|
|
import java.util.EnumSet;
|
|
import java.util.HashSet;
|
|
import java.util.Set;
|
|
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraftforge.common.ForgeDirection;
|
|
import universalelectricity.core.block.IConnector;
|
|
import universalelectricity.core.block.INetworkProvider;
|
|
import universalelectricity.core.grid.IElectricityNetwork;
|
|
import universalelectricity.core.vector.Vector3;
|
|
|
|
/**
|
|
* A helper class that provides additional useful functions to interact with the ElectricityNetwork
|
|
*
|
|
* @author Calclavia
|
|
*
|
|
*/
|
|
public class ElectricityHelper
|
|
{
|
|
public static EnumSet<ForgeDirection> getDirections(TileEntity tileEntity)
|
|
{
|
|
EnumSet<ForgeDirection> possibleSides = EnumSet.noneOf(ForgeDirection.class);
|
|
|
|
if (tileEntity instanceof IConnector)
|
|
{
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
ForgeDirection direction = ForgeDirection.getOrientation(i);
|
|
if (((IConnector) tileEntity).canConnect(direction))
|
|
{
|
|
possibleSides.add(direction);
|
|
}
|
|
}
|
|
}
|
|
|
|
return possibleSides;
|
|
}
|
|
|
|
@Deprecated
|
|
public static ElectricityPack produceFromMultipleSides(TileEntity tileEntity, ElectricityPack electricityPack)
|
|
{
|
|
return ElectricityHelper.produceFromMultipleSides(tileEntity, getDirections(tileEntity), electricityPack);
|
|
}
|
|
|
|
/**
|
|
* Produces electricity from all specified sides. Use this as a simple helper function.
|
|
*
|
|
* @param tileEntity - The TileEntity consuming the electricity.
|
|
* @param approachDirection - The sides in which you can connect to.
|
|
* @param producePack - The amount of electricity to be produced.
|
|
* @return What remained in the electricity pack.
|
|
*/
|
|
@Deprecated
|
|
public static ElectricityPack produceFromMultipleSides(TileEntity tileEntity, EnumSet<ForgeDirection> approachingDirection, ElectricityPack producingPack)
|
|
{
|
|
ElectricityPack remainingElectricity = producingPack.clone();
|
|
|
|
if (tileEntity != null && approachingDirection != null)
|
|
{
|
|
final Set<IElectricityNetwork> connectedNetworks = ElectricityHelper.getNetworksFromMultipleSides(tileEntity, approachingDirection);
|
|
|
|
if (connectedNetworks.size() > 0)
|
|
{
|
|
/**
|
|
* Requests an even amount of electricity from all sides.
|
|
*/
|
|
float wattsPerSide = (producingPack.getWatts() / connectedNetworks.size());
|
|
float voltage = producingPack.voltage;
|
|
|
|
for (IElectricityNetwork network : connectedNetworks)
|
|
{
|
|
if (wattsPerSide > 0 && producingPack.getWatts() > 0)
|
|
{
|
|
float amperes = Math.min(wattsPerSide / voltage, network.getRequest(tileEntity).getWatts() / voltage);
|
|
|
|
if (amperes > 0)
|
|
{
|
|
network.produce(new ElectricityPack(amperes, voltage));
|
|
remainingElectricity.amperes -= amperes;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return remainingElectricity;
|
|
}
|
|
|
|
/**
|
|
* @param tileEntity - The TileEntity's sides.
|
|
* @param approachingDirection - The directions that can be connected.
|
|
* @return A list of networks from all specified sides. There will be no repeated
|
|
* ElectricityNetworks and it will never return null.
|
|
*/
|
|
public static Set<IElectricityNetwork> getNetworksFromMultipleSides(TileEntity tileEntity, EnumSet<ForgeDirection> approachingDirection)
|
|
{
|
|
final Set<IElectricityNetwork> connectedNetworks = new HashSet<IElectricityNetwork>();
|
|
|
|
for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
|
|
{
|
|
if (approachingDirection.contains(side))
|
|
{
|
|
Vector3 position = new Vector3(tileEntity);
|
|
position.modifyPositionFromSide(side);
|
|
|
|
TileEntity outputConductor = position.getTileEntity(tileEntity.worldObj);
|
|
IElectricityNetwork electricityNetwork = ElectricityHelper.getNetworkFromTileEntity(outputConductor, side);
|
|
|
|
if (electricityNetwork != null)
|
|
{
|
|
connectedNetworks.add(electricityNetwork);
|
|
}
|
|
}
|
|
}
|
|
|
|
return connectedNetworks;
|
|
}
|
|
|
|
/**
|
|
* Tries to find the electricity network based in a tile entity and checks to see if it is a
|
|
* conductor. All machines should use this function to search for a connecting conductor around
|
|
* it.
|
|
*
|
|
* @param conductor - The TileEntity conductor
|
|
* @param approachDirection - The direction you are approaching this wire from.
|
|
* @return The ElectricityNetwork or null if not found.
|
|
*/
|
|
public static IElectricityNetwork getNetworkFromTileEntity(TileEntity tileEntity, ForgeDirection approachDirection)
|
|
{
|
|
if (tileEntity != null)
|
|
{
|
|
if (tileEntity instanceof INetworkProvider)
|
|
{
|
|
if (tileEntity instanceof IConnector)
|
|
{
|
|
if (((IConnector) tileEntity).canConnect(approachDirection.getOpposite()))
|
|
{
|
|
return ((INetworkProvider) tileEntity).getNetwork();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return ((INetworkProvider) tileEntity).getNetwork();
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|