238 lines
6.3 KiB
Java
238 lines
6.3 KiB
Java
package mekanism.client;
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import java.util.HashMap;
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import mekanism.client.MekanismRenderer.Model3D;
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import mekanism.common.MekanismUtils;
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import mekanism.common.MekanismUtils.ResourceType;
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import mekanism.common.PipeUtils;
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import mekanism.common.TileEntityMechanicalPipe;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.ForgeDirection;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fluids.FluidRegistry;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderMechanicalPipe extends TileEntitySpecialRenderer
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{
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private ModelTransmitter model = new ModelTransmitter();
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private HashMap<ForgeDirection, HashMap<Fluid, int[]>> cachedLiquids = new HashMap<ForgeDirection, HashMap<Fluid, int[]>>();
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private static final int stages = 40;
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private static final double offset = 0.015;
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
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{
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renderAModelAt((TileEntityMechanicalPipe)tileEntity, x, y, z, partialTick);
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}
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public void renderAModelAt(TileEntityMechanicalPipe tileEntity, double x, double y, double z, float partialTick)
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{
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func_110628_a(MekanismUtils.getResource(ResourceType.RENDER, "MechanicalPipe" + (tileEntity.isActive ? "Active" : "") + ".png"));
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GL11.glPushMatrix();
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GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
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GL11.glScalef(1.0F, -1F, -1F);
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boolean[] connectable = PipeUtils.getConnections(tileEntity);
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for(int i = 0; i < 6; i++)
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{
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model.renderSide(ForgeDirection.getOrientation(i), connectable[i]);
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}
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GL11.glPopMatrix();
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if(tileEntity.fluidScale > 0 && tileEntity.refFluid != null)
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{
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push();
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if(tileEntity.refFluid.getFluid() == FluidRegistry.LAVA)
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{
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MekanismRenderer.glowOn();
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}
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func_110628_a(MekanismRenderer.getLiquidTexture());
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GL11.glTranslatef((float)x, (float)y, (float)z);
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for(int i = 0; i < 6; i++)
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{
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if(connectable[i])
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{
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int[] displayList = getListAndRender(ForgeDirection.getOrientation(i), tileEntity.refFluid.getFluid());
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if(displayList != null)
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{
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GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.fluidScale*(stages-1)))]);
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}
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}
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}
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int[] displayList = getListAndRender(ForgeDirection.UNKNOWN, tileEntity.refFluid.getFluid());
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if(displayList != null)
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{
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GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.fluidScale*(stages-1)))]);
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}
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if(tileEntity.refFluid.getFluid() == FluidRegistry.LAVA)
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{
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MekanismRenderer.glowOff();
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}
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pop();
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}
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}
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private void pop()
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{
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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private void push()
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{
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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}
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private int[] getListAndRender(ForgeDirection side, Fluid fluid)
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{
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if(side == null || fluid == null || fluid.getIcon() == null)
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{
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return null;
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}
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if(cachedLiquids.containsKey(side) && cachedLiquids.get(side).containsKey(fluid))
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{
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return cachedLiquids.get(side).get(fluid);
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}
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Model3D toReturn = new Model3D();
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toReturn.baseBlock = Block.waterStill;
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toReturn.setTexture(fluid.getIcon());
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int[] displays = new int[stages];
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if(cachedLiquids.containsKey(side))
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{
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cachedLiquids.get(side).put(fluid, displays);
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}
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else {
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HashMap<Fluid, int[]> map = new HashMap<Fluid, int[]>();
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map.put(fluid, displays);
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cachedLiquids.put(side, map);
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}
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MekanismRenderer.colorFluid(fluid);
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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switch(side)
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{
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case UNKNOWN:
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{
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toReturn.minX = 0.3 + offset;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.3 + offset;
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toReturn.maxX = 0.7 - offset;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 0.7 - offset;
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break;
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}
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case DOWN:
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{
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toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2;
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toReturn.minY = 0.0;
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toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2;
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toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2;
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toReturn.maxY = 0.3 + offset;
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toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2;
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break;
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}
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case UP:
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{
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toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2;
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toReturn.minY = 0.3 - offset + ((float)i / (float)100);
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toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2;
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toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2;
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toReturn.maxY = 1.0;
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toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2;
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break;
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}
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case NORTH:
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{
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toReturn.minX = 0.3 + offset;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.0;
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toReturn.maxX = 0.7 - offset;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 0.3 + offset;
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break;
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}
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case SOUTH:
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{
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toReturn.minX = 0.3 + offset;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.7 - offset;
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toReturn.maxX = 0.7 - offset;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 1.0;
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break;
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}
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case WEST:
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{
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toReturn.minX = 0.0;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.3 + offset;
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toReturn.maxX = 0.3 + offset;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 0.7 - offset;
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break;
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}
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case EAST:
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{
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toReturn.minX = 0.7 - offset;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.3 + offset;
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toReturn.maxX = 1.0;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 0.7 - offset;
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break;
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}
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}
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MekanismRenderer.renderObject(toReturn);
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GL11.glEndList();
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}
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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return displays;
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}
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}
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