Mekanism-tilera-Edition/common/universalelectricity/core/vector/Vector3.java

443 lines
No EOL
8.5 KiB
Java

package universalelectricity.core.vector;
import java.util.List;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
/**
* Vector3 Class is used for defining objects in a 3D space.
*
* @author Calclavia
*/
public class Vector3 implements Cloneable
{
public double x;
public double y;
public double z;
public Vector3()
{
this(0, 0, 0);
}
public Vector3(double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
public Vector3(Entity par1)
{
this.x = par1.posX;
this.y = par1.posY;
this.z = par1.posZ;
}
public Vector3(TileEntity par1)
{
this.x = par1.xCoord;
this.y = par1.yCoord;
this.z = par1.zCoord;
}
public Vector3(Vec3 par1)
{
this.x = par1.xCoord;
this.y = par1.yCoord;
this.z = par1.zCoord;
}
public Vector3(MovingObjectPosition par1)
{
this.x = par1.blockX;
this.y = par1.blockY;
this.z = par1.blockZ;
}
public Vector3(ChunkCoordinates par1)
{
this.x = par1.posX;
this.y = par1.posY;
this.z = par1.posZ;
}
public Vector3(ForgeDirection direction)
{
this.x = direction.offsetX;
this.y = direction.offsetY;
this.z = direction.offsetZ;
}
/**
* Returns the coordinates as integers, ideal for block placement.
*/
public int intX()
{
return (int) Math.floor(this.x);
}
public int intY()
{
return (int) Math.floor(this.y);
}
public int intZ()
{
return (int) Math.floor(this.z);
}
/**
* Makes a new copy of this Vector. Prevents variable referencing problems.
*/
@Override
public Vector3 clone()
{
return new Vector3(this.x, this.y, this.z);
}
/**
* Easy block access functions.
*
* @param world
* @return
*/
public int getBlockID(IBlockAccess world)
{
return world.getBlockId(this.intX(), this.intY(), this.intZ());
}
public int getBlockMetadata(IBlockAccess world)
{
return world.getBlockMetadata(this.intX(), this.intY(), this.intZ());
}
public TileEntity getTileEntity(IBlockAccess world)
{
return world.getBlockTileEntity(this.intX(), this.intY(), this.intZ());
}
public boolean setBlock(World world, int id, int metadata, int notify)
{
return world.setBlock(this.intX(), this.intY(), this.intZ(), id, metadata, notify);
}
public boolean setBlock(World world, int id, int metadata)
{
return this.setBlock(world, id, metadata, 3);
}
public boolean setBlock(World world, int id)
{
return this.setBlock(world, id, 0);
}
/**
* Converts this Vector3 into a Vector2 by dropping the Y axis.
*/
public Vector2 toVector2()
{
return new Vector2(this.x, this.z);
}
/**
* Converts this vector three into a Minecraft Vec3 object
*/
public Vec3 toVec3()
{
return Vec3.createVectorHelper(this.x, this.y, this.z);
}
public double getMagnitude()
{
return Math.sqrt(this.getMagnitudeSquared());
}
public double getMagnitudeSquared()
{
return x * x + y * y + z * z;
}
public Vector3 normalize()
{
double d = getMagnitude();
if (d != 0)
{
multiply(1 / d);
}
return this;
}
/**
* Gets the distance between two vectors
*
* @return The distance
*/
public static double distance(Vector3 par1, Vector3 par2)
{
double var2 = par1.x - par2.x;
double var4 = par1.y - par2.y;
double var6 = par1.z - par2.z;
return Math.sqrt(var2 * var2 + var4 * var4 + var6 * var6);
}
public double distanceTo(Vector3 vector3)
{
double var2 = vector3.x - this.x;
double var4 = vector3.y - this.y;
double var6 = vector3.z - this.z;
return Math.sqrt(var2 * var2 + var4 * var4 + var6 * var6);
}
public Vector3 add(Vector3 par1)
{
this.x += par1.x;
this.y += par1.y;
this.z += par1.z;
return this;
}
public Vector3 add(double par1)
{
this.x += par1;
this.y += par1;
this.z += par1;
return this;
}
public Vector3 subtract(Vector3 amount)
{
this.x -= amount.x;
this.y -= amount.y;
this.z -= amount.z;
return this;
}
/**
* Multiplies the vector by negative one.
*/
public Vector3 invert()
{
this.multiply(-1);
return this;
}
public Vector3 multiply(double amount)
{
this.x *= amount;
this.y *= amount;
this.z *= amount;
return this;
}
public Vector3 multiply(Vector3 vec)
{
this.x *= vec.x;
this.y *= vec.y;
this.z *= vec.z;
return this;
}
public static Vector3 subtract(Vector3 par1, Vector3 par2)
{
return new Vector3(par1.x - par2.x, par1.y - par2.y, par1.z - par2.z);
}
public static Vector3 add(Vector3 par1, Vector3 par2)
{
return new Vector3(par1.x + par2.x, par1.y + par2.y, par1.z + par2.z);
}
public static Vector3 add(Vector3 par1, double par2)
{
return new Vector3(par1.x + par2, par1.y + par2, par1.z + par2);
}
public static Vector3 multiply(Vector3 vec1, Vector3 vec2)
{
return new Vector3(vec1.x * vec2.x, vec1.y * vec2.y, vec1.z * vec2.z);
}
public static Vector3 multiply(Vector3 vec1, double vec2)
{
return new Vector3(vec1.x * vec2, vec1.y * vec2, vec1.z * vec2);
}
public Vector3 round()
{
return new Vector3(Math.round(this.x), Math.round(this.y), Math.round(this.z));
}
public Vector3 ceil()
{
return new Vector3(Math.ceil(this.x), Math.ceil(this.y), Math.ceil(this.z));
}
public Vector3 floor()
{
return new Vector3(Math.floor(this.x), Math.floor(this.y), Math.floor(this.z));
}
public Vector3 toRound()
{
this.x = Math.round(this.x);
this.y = Math.round(this.y);
this.z = Math.round(this.z);
return this;
}
public Vector3 toCeil()
{
this.x = Math.ceil(this.x);
this.y = Math.ceil(this.y);
this.z = Math.ceil(this.z);
return this;
}
public Vector3 toFloor()
{
this.x = Math.floor(this.x);
this.y = Math.floor(this.y);
this.z = Math.floor(this.z);
return this;
}
/**
* Gets all entities inside of this position in block space.
*/
public List<Entity> getEntitiesWithin(World worldObj, Class<? extends Entity> par1Class)
{
return worldObj.getEntitiesWithinAABB(par1Class, AxisAlignedBB.getBoundingBox(this.intX(), this.intY(), this.intZ(), this.intX() + 1, this.intY() + 1, this.intZ() + 1));
}
/**
* Gets a position relative to a position's side
*
* @param position - The position
* @param side - The side. 0-5
* @return The position relative to the original position's side
*/
public Vector3 modifyPositionFromSide(ForgeDirection side, double amount)
{
switch (side.ordinal())
{
case 0:
this.y -= amount;
break;
case 1:
this.y += amount;
break;
case 2:
this.z -= amount;
break;
case 3:
this.z += amount;
break;
case 4:
this.x -= amount;
break;
case 5:
this.x += amount;
break;
}
return this;
}
public Vector3 modifyPositionFromSide(ForgeDirection side)
{
this.modifyPositionFromSide(side, 1);
return this;
}
/**
* Loads a Vector3 from an NBT compound.
*/
public static Vector3 readFromNBT(NBTTagCompound nbtCompound)
{
Vector3 tempVector = new Vector3();
tempVector.x = nbtCompound.getDouble("x");
tempVector.y = nbtCompound.getDouble("y");
tempVector.z = nbtCompound.getDouble("z");
return tempVector;
}
/**
* Saves this Vector3 to disk
*
* @param prefix - The prefix of this save. Use some unique string.
* @param par1NBTTagCompound - The NBT compound object to save the data in
*/
public NBTTagCompound writeToNBT(NBTTagCompound par1NBTTagCompound)
{
par1NBTTagCompound.setDouble("x", this.x);
par1NBTTagCompound.setDouble("y", this.y);
par1NBTTagCompound.setDouble("z", this.z);
return par1NBTTagCompound;
}
public static Vector3 UP()
{
return new Vector3(0, 1, 0);
}
public static Vector3 DOWN()
{
return new Vector3(0, -1, 0);
}
public static Vector3 NORTH()
{
return new Vector3(0, 0, -1);
}
public static Vector3 SOUTH()
{
return new Vector3(0, 0, 1);
}
public static Vector3 WEST()
{
return new Vector3(-1, 0, 0);
}
public static Vector3 EAST()
{
return new Vector3(1, 0, 0);
}
@Override
public int hashCode()
{
return ("X:" + this.x + "Y:" + this.y + "Z:" + this.z).hashCode();
}
@Override
public boolean equals(Object o)
{
if (o instanceof Vector3)
{
Vector3 vector3 = (Vector3) o;
return this.x == vector3.x && this.y == vector3.y && this.z == vector3.z;
}
return false;
}
@Override
public String toString()
{
return "Vector3 [" + this.x + "," + this.y + "," + this.z + "]";
}
}