Mekanism-tilera-Edition/common/mekanism/client/gui/GuiSeismicVibrator.java

61 lines
2.4 KiB
Java

package mekanism.client.gui;
import mekanism.client.gui.GuiSlot.SlotOverlay;
import mekanism.client.gui.GuiSlot.SlotType;
import mekanism.common.inventory.container.ContainerSeismicVibrator;
import mekanism.common.tile.TileEntitySeismicVibrator;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.entity.player.InventoryPlayer;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class GuiSeismicVibrator extends GuiMekanism
{
public TileEntitySeismicVibrator tileEntity;
public GuiSeismicVibrator(InventoryPlayer inventory, TileEntitySeismicVibrator tentity)
{
super(tentity, new ContainerSeismicVibrator(inventory, tentity));
tileEntity = tentity;
guiElements.add(new GuiRedstoneControl(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiSeismicVibrator.png")));
guiElements.add(new GuiPowerBar(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiSeismicVibrator.png"), 164, 15));
guiElements.add(new GuiSlot(SlotType.NORMAL, this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiSeismicVibrator.png"), 142, 34).with(SlotOverlay.POWER));
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
int xAxis = (mouseX - (width - xSize) / 2);
int yAxis = (mouseY - (height - ySize) / 2);
fontRenderer.drawString(tileEntity.getInvName(), 45, 6, 0x404040);
fontRenderer.drawString(MekanismUtils.localize("container.inventory"), 8, (ySize - 96) + 2, 0x404040);
fontRenderer.drawString(tileEntity.isActive ? "Vibrating" : "Idle", 19, 26, 0x00CD00);
fontRenderer.drawString("Chunk: " + (tileEntity.xCoord >> 4) + ", " + (tileEntity.zCoord >> 4), 19, 35, 0x00CD00);
super.drawGuiContainerForegroundLayer(mouseX, mouseY);
}
@Override
protected void drawGuiContainerBackgroundLayer(float partialTick, int mouseX, int mouseY)
{
mc.renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.GUI, "GuiSeismicVibrator.png"));
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
int guiWidth = (width - xSize) / 2;
int guiHeight = (height - ySize) / 2;
drawTexturedModalRect(guiWidth, guiHeight, 0, 0, xSize, ySize);
int xAxis = mouseX - guiWidth;
int yAxis = mouseY - guiHeight;
super.drawGuiContainerBackgroundLayer(partialTick, mouseX, mouseY);
}
}