e5a6eadc45
This patch provides common/mekanism/*.java with standardized indentation (tabs) and also removes trailing whitespace.
184 lines
5.4 KiB
Java
184 lines
5.4 KiB
Java
package mekanism.client.model;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import mekanism.client.render.MekanismRenderer;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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@SideOnly(Side.CLIENT)
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public class ModelRobit extends ModelBase
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{
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public ModelRenderer Body;
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public ModelRenderer Bottom;
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public ModelRenderer RightTrack;
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public ModelRenderer LeftTrack;
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public ModelRenderer Neck;
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public ModelRenderer Head;
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public ModelRenderer Backpack;
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public ModelRenderer headback;
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public ModelRenderer rightarn;
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public ModelRenderer leftarm;
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public ModelRenderer righthand;
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public ModelRenderer lefthand;
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public ModelRenderer backLight;
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public ModelRenderer eyeRight;
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public ModelRenderer eyeLeft;
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public ModelRobit()
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{
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textureWidth = 64;
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textureHeight = 64;
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Body = new ModelRenderer(this, 0, 0);
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Body.addBox(0F, 0F, 1F, 6, 4, 5);
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Body.setRotationPoint(-3F, 17F, -3F);
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Body.setTextureSize(64, 64);
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Body.mirror = true;
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setRotation(Body, 0F, 0F, 0F);
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Bottom = new ModelRenderer(this, 22, 0);
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Bottom.addBox(0F, 0F, 0F, 6, 2, 7);
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Bottom.setRotationPoint(-3F, 21F, -2.5F);
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Bottom.setTextureSize(64, 64);
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Bottom.mirror = true;
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setRotation(Bottom, 0F, 0F, 0F);
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RightTrack = new ModelRenderer(this, 26, 9);
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RightTrack.addBox(0F, 0F, 0F, 2, 3, 9);
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RightTrack.setRotationPoint(3F, 21F, -4F);
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RightTrack.setTextureSize(64, 64);
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RightTrack.mirror = true;
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setRotation(RightTrack, 0F, 0F, 0F);
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LeftTrack = new ModelRenderer(this, 0, 9);
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LeftTrack.addBox(0F, 0F, 0F, 2, 3, 9);
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LeftTrack.setRotationPoint(-5F, 21F, -4F);
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LeftTrack.setTextureSize(64, 64);
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LeftTrack.mirror = true;
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setRotation(LeftTrack, 0F, 0F, 0F);
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Neck = new ModelRenderer(this, 0, 26);
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Neck.addBox(0F, 0F, 0F, 3, 1, 2);
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Neck.setRotationPoint(-1.5F, 16F, -0.5F);
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Neck.setTextureSize(64, 64);
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Neck.mirror = true;
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setRotation(Neck, 0F, 0F, 0F);
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Head = new ModelRenderer(this, 26, 21);
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Head.addBox(0F, 0F, 0F, 7, 3, 4);
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Head.setRotationPoint(-3.5F, 13.5F, -1.533333F);
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Head.setTextureSize(64, 64);
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Head.mirror = true;
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setRotation(Head, 0F, 0F, 0F);
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Backpack = new ModelRenderer(this, 14, 9);
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Backpack.addBox(0F, 0F, 0F, 4, 3, 6);
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Backpack.setRotationPoint(-2F, 16.8F, -4F);
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Backpack.setTextureSize(64, 64);
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Backpack.mirror = true;
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setRotation(Backpack, 0F, 0F, 0F);
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headback = new ModelRenderer(this, 17, 1);
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headback.addBox(0F, 0F, 0F, 5, 2, 1);
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headback.setRotationPoint(-2.5F, 14F, -2F);
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headback.setTextureSize(64, 64);
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headback.mirror = true;
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setRotation(headback, 0F, 0F, 0F);
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rightarn = new ModelRenderer(this, 0, 21);
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rightarn.addBox(0F, 0F, 0F, 1, 1, 4);
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rightarn.setRotationPoint(3F, 17.5F, 0F);
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rightarn.setTextureSize(64, 64);
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rightarn.mirror = true;
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setRotation(rightarn, 0F, 0F, 0F);
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leftarm = new ModelRenderer(this, 12, 21);
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leftarm.addBox(0F, 0F, 0F, 1, 1, 4);
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leftarm.setRotationPoint(-4F, 17.5F, 0F);
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leftarm.setTextureSize(64, 64);
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leftarm.mirror = true;
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setRotation(leftarm, 0F, 0F, 0F);
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righthand = new ModelRenderer(this, 15, 28);
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righthand.addBox(0F, 0F, 0F, 1, 1, 0);
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righthand.setRotationPoint(2.5F, 17.5F, 4F);
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righthand.setTextureSize(64, 64);
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righthand.mirror = true;
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setRotation(righthand, 0F, 0F, 0F);
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lefthand = new ModelRenderer(this, 15, 28);
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lefthand.addBox(0F, 0F, 0F, 1, 1, 0);
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lefthand.setRotationPoint(-3.5F, 17.5F, 4F);
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lefthand.setTextureSize(64, 64);
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lefthand.mirror = true;
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setRotation(lefthand, 0F, 0F, 0F);
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backLight = new ModelRenderer(this, 20, 15);
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backLight.addBox(0F, 0F, 0F, 2, 1, 1);
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backLight.setRotationPoint(-1F, 17.8F, -4.001F);
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backLight.setTextureSize(64, 64);
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backLight.mirror = true;
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setRotation(backLight, 0F, 0F, 0F);
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eyeRight = new ModelRenderer(this, 43, 25);
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eyeRight.addBox(0F, 0F, 0F, 1, 1, 1);
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eyeRight.setRotationPoint(1.5F, 14.5F, 1.50001F);
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eyeRight.setTextureSize(64, 64);
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eyeRight.mirror = true;
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setRotation(eyeRight, 0F, 0F, 0F);
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eyeLeft = new ModelRenderer(this, 43, 25);
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eyeLeft.addBox(0F, 0F, 0F, 1, 1, 1);
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eyeLeft.setRotationPoint(-2.5F, 14.5F, 1.50001F);
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eyeLeft.setTextureSize(64, 64);
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eyeLeft.mirror = true;
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setRotation(eyeLeft, 0F, 0F, 0F);
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}
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@Override
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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GL11.glPushMatrix();
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GL11.glRotatef(180, 0.0F, 1.0F, 0.0F);
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Body.render(f5);
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Bottom.render(f5);
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RightTrack.render(f5);
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LeftTrack.render(f5);
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Neck.render(f5);
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Head.render(f5);
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Backpack.render(f5);
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headback.render(f5);
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rightarn.render(f5);
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leftarm.render(f5);
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righthand.render(f5);
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lefthand.render(f5);
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MekanismRenderer.glowOn();
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backLight.render(f5);
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eyeRight.render(f5);
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eyeLeft.render(f5);
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MekanismRenderer.glowOff();
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GL11.glPopMatrix();
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}
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public void render(float size)
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{
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Body.render(size);
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Bottom.render(size);
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RightTrack.render(size);
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LeftTrack.render(size);
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Neck.render(size);
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Head.render(size);
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Backpack.render(size);
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headback.render(size);
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rightarn.render(size);
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leftarm.render(size);
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righthand.render(size);
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lefthand.render(size);
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backLight.render(size);
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eyeRight.render(size);
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eyeLeft.render(size);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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}
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