.. |
asm
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Under 1300 errors left now, started on packet/network stuffs.
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2014-04-20 21:15:44 +01:00 |
block
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Merge branch 'development' into 1.8
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2014-07-16 23:59:07 -04:00 |
classloading
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Fixed up logger, added needed overlays
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2014-06-03 08:46:03 +02:00 |
entity
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Started work on actual flame implementation
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2014-07-17 20:06:51 -04:00 |
integration
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Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency
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2014-07-14 17:14:32 -04:00 |
inventory
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Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash
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2014-07-16 23:53:00 -04:00 |
item
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Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too.
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2014-07-17 17:18:53 -04:00 |
miner
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Fix a different, unrelated OreDict issue.
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2014-07-13 19:58:00 +01:00 |
multipart
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Rewrote idle path calculations of Logistical Transporters!
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2014-07-11 14:52:55 -04:00 |
network
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Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too.
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2014-07-17 17:18:53 -04:00 |
recipe
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Upgraded gas item recipe integration greatly, should make things much smoother.
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2014-07-09 17:05:33 -04:00 |
tank
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Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
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2014-07-10 17:51:26 -04:00 |
tile
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More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary.
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2014-07-16 02:54:13 +01:00 |
transporter
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Fix un-checked MFR API usage
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2014-07-12 21:04:33 +01:00 |
util
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Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules
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2014-07-10 22:28:04 -04:00 |
voice
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Recommit update changes that were seemingly lost in a rebase-pull.
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2014-06-27 20:00:10 +01:00 |
world
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Added Salt Blocks - generates similarly to clay. Added tooltips for config GUI. Added option to regenerate ores, as this is now a thing. Also...began implementing different tiers of control circuits.
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2014-07-09 22:06:36 -04:00 |
BoxBlacklistParser.java
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Update box blacklist to parse with block name instead of ID
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2014-06-09 17:05:57 +02:00 |
CommandMekanism.java
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Sound system work
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2014-06-02 23:57:40 +02:00 |
CommonPlayerTickHandler.java
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Started work on actual flame implementation
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2014-07-17 20:06:51 -04:00 |
CommonPlayerTracker.java
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Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too.
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2014-07-17 17:18:53 -04:00 |
CommonProxy.java
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Merge branch 'development' into 1.8
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2014-07-16 23:59:07 -04:00 |
CommonWorldTickHandler.java
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Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
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2014-07-10 17:51:26 -04:00 |
ConnectedTextureRenderer.java
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Fix weird blending issue with Dynamic Glass, gave Seismic Vibrator an on texture
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2014-06-19 15:44:08 +02:00 |
CoreGuiHandler.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
CreativeTabMekanism.java
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Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between.
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2014-07-09 23:52:01 -04:00 |
EnergyDisplay.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
EnergyNetwork.java
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Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces.
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2014-07-10 16:53:01 +01:00 |
FluidNetwork.java
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Transmitter code cleanup - killed the now-unused merge() method and separated data handlers from ITransmitterNetwork itself. Also added new pipe textures.
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2014-07-09 15:31:57 -04:00 |
FluidSlot.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
HashList.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IActiveState.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IAdvancedBoundingBlock.java
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Aaaaaaand ComputerCraft.
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2014-06-26 21:07:46 +01:00 |
IBoundingBlock.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IEjector.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IElectricChest.java
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Portable Buckets...a lot more work than I thought
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2014-06-18 19:42:57 +02:00 |
IElectricMachine.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IEnergyCube.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IFactory.java
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Loads more work. 275 errors.
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2014-05-29 19:01:43 +01:00 |
IFluidContainerManager.java
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Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
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2014-07-10 17:51:26 -04:00 |
IInvConfiguration.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
ILogisticalTransporter.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IModule.java
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Major packet work, I think it's done. 34 errors to go!
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2014-06-02 17:33:19 +02:00 |
IRedstoneControl.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
ISpecialBounds.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
ISustainedInventory.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
ISustainedTank.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
ItemAttacher.java
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Loads more work. 275 errors.
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2014-05-29 19:01:43 +01:00 |
ITileComponent.java
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Alright, almost done with network changes (63 errors!)
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2014-06-02 16:52:13 +02:00 |
ITileNetwork.java
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Alright, almost done with network changes (63 errors!)
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2014-06-02 16:52:13 +02:00 |
IUpgradeManagement.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IUpgradeTile.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
KeySync.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
Mekanism.java
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Started work on actual flame implementation
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2014-07-17 20:06:51 -04:00 |
ObfuscatedNames.java
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0 errors. This is it, the first building build of Mekanism for 1.7.2, and also the most buggy build of Mekanism to date most likely.
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2014-06-03 00:21:00 +02:00 |
OreDictCache.java
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Fix a different, unrelated OreDict issue.
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2014-07-13 19:58:00 +01:00 |
PacketHandler.java
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Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too.
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2014-07-17 17:18:53 -04:00 |
Resource.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
RobitAIFollow.java
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Loads more work. 275 errors.
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2014-05-29 19:01:43 +01:00 |
RobitAIPickup.java
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Sound system work
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2014-06-02 23:57:40 +02:00 |
SideData.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
Teleporter.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
ThreadGetData.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
Tier.java
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Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between.
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2014-07-09 23:52:01 -04:00 |
Version.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |