Mekanism-tilera-Edition/common/mekanism/client/render/tileentity/RenderChemicalCrystalizer.java
Victor Robertson e5a6eadc45 Fix indentation and remove trailing whitespace
This patch provides common/mekanism/*.java with standardized
indentation (tabs) and also removes trailing whitespace.
2014-03-07 19:20:35 -06:00

57 lines
1.9 KiB
Java

package mekanism.client.render.tileentity;
import mekanism.client.model.ModelChemicalCrystalizer;
import mekanism.client.render.MekanismRenderer;
import mekanism.common.tile.TileEntityChemicalCrystalizer;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderChemicalCrystalizer extends TileEntitySpecialRenderer
{
private ModelChemicalCrystalizer model = new ModelChemicalCrystalizer();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
{
renderAModelAt((TileEntityChemicalCrystalizer)tileEntity, x, y, z, partialTick);
}
private void renderAModelAt(TileEntityChemicalCrystalizer tileEntity, double x, double y, double z, float partialTick)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "ChemicalCrystalizer.png"));
switch(tileEntity.facing)
{
case 2: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break;
case 3: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break;
case 4: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break;
case 5: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break;
}
if(tileEntity.isActive)
{
tileEntity.spinSpeed = Math.min(1, tileEntity.spinSpeed+0.01F);
}
else {
tileEntity.spinSpeed = Math.max(0, tileEntity.spinSpeed-0.02F);
}
tileEntity.spin = (tileEntity.spin + (tileEntity.spinSpeed*0.1F)) % 1;
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
model.renderWithRotation(0.0625F, tileEntity.spin);
GL11.glPopMatrix();
MekanismRenderer.machineRenderer.renderAModelAt(tileEntity, x, y, z, partialTick);
}
}