Mekanism-tilera-Edition/common/mekanism/client/render/tileentity/RenderSalinationController.java
Victor Robertson e5a6eadc45 Fix indentation and remove trailing whitespace
This patch provides common/mekanism/*.java with standardized
indentation (tabs) and also removes trailing whitespace.
2014-03-07 19:20:35 -06:00

208 lines
5.5 KiB
Java

package mekanism.client.render.tileentity;
import java.util.HashMap;
import java.util.Map;
import mekanism.api.Coord4D;
import mekanism.client.render.MekanismRenderer;
import mekanism.client.render.MekanismRenderer.DisplayInteger;
import mekanism.client.render.MekanismRenderer.Model3D;
import mekanism.common.tank.TankUpdateProtocol;
import mekanism.common.tile.TileEntitySalinationController;
import mekanism.common.util.MekanismUtils;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.fluids.Fluid;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderSalinationController extends TileEntitySpecialRenderer
{
private static Map<SalinationRenderData, HashMap<Fluid, DisplayInteger[]>> cachedCenterFluids = new HashMap<SalinationRenderData, HashMap<Fluid, DisplayInteger[]>>();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
{
renderAModelAt((TileEntitySalinationController)tileEntity, x, y, z, partialTick);
}
public void renderAModelAt(TileEntitySalinationController tileEntity, double x, double y, double z, float partialTick)
{
if(tileEntity.structured && tileEntity.waterTank.getFluid() != null)
{
SalinationRenderData data = new SalinationRenderData();
data.height = tileEntity.height-2;
data.side = ForgeDirection.getOrientation(tileEntity.facing);
bindTexture(MekanismRenderer.getBlocksTexture());
if(data.height >= 2 && tileEntity.waterTank.getCapacity() > 0)
{
Coord4D renderLoc = tileEntity.getRenderLocation();
push();
GL11.glTranslated(getX(renderLoc.xCoord), getY(renderLoc.yCoord), getZ(renderLoc.zCoord));
MekanismRenderer.glowOn(tileEntity.waterTank.getFluid().getFluid().getLuminosity());
DisplayInteger[] displayList = getListAndRender(data, tileEntity.waterTank.getFluid().getFluid());
displayList[(int)(((float)tileEntity.waterTank.getFluidAmount()/tileEntity.waterTank.getCapacity())*((float)getStages(data.height)-1))].render();
MekanismRenderer.glowOff();
pop();
}
}
}
private void pop()
{
GL11.glPopAttrib();
GL11.glPopMatrix();
}
private void push()
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
@SuppressWarnings("incomplete-switch")
private DisplayInteger[] getListAndRender(SalinationRenderData data, Fluid fluid)
{
if(cachedCenterFluids.containsKey(data) && cachedCenterFluids.get(data).containsKey(fluid))
{
return cachedCenterFluids.get(data).get(fluid);
}
Model3D toReturn = new Model3D();
toReturn.baseBlock = Block.waterStill;
toReturn.setTexture(fluid.getIcon());
final int stages = getStages(data.height);
DisplayInteger[] displays = new DisplayInteger[stages];
if(cachedCenterFluids.containsKey(data))
{
cachedCenterFluids.get(data).put(fluid, displays);
}
else {
HashMap<Fluid, DisplayInteger[]> map = new HashMap<Fluid, DisplayInteger[]>();
map.put(fluid, displays);
cachedCenterFluids.put(data, map);
}
MekanismRenderer.colorFluid(fluid);
for(int i = 0; i < stages; i++)
{
displays[i] = DisplayInteger.createAndStart();
if(fluid.getIcon() != null)
{
switch(data.side)
{
case NORTH:
toReturn.minX = 0 + .01;
toReturn.minY = 0 + .01;
toReturn.minZ = 0 + .01;
toReturn.maxX = 2 - .01;
toReturn.maxY = ((float)i/(float)stages)*data.height - .01;
toReturn.maxZ = 2 - .01;
break;
case SOUTH:
toReturn.minX = -1 + .01;
toReturn.minY = 0 + .01;
toReturn.minZ = -1 + .01;
toReturn.maxX = 1 - .01;
toReturn.maxY = ((float)i/(float)stages)*data.height - .01;
toReturn.maxZ = 1 - .01;
break;
case WEST:
toReturn.minX = 0 + .01;
toReturn.minY = 0 + .01;
toReturn.minZ = -1 + .01;
toReturn.maxX = 2 - .01;
toReturn.maxY = ((float)i/(float)stages)*data.height - .01;
toReturn.maxZ = 1 - .01;
break;
case EAST:
toReturn.minX = -1 + .01;
toReturn.minY = 0 + .01;
toReturn.minZ = 0 + .01;
toReturn.maxX = 1 - .01;
toReturn.maxY = ((float)i/(float)stages)*data.height - .01;
toReturn.maxZ = 2 - .01;
break;
}
MekanismRenderer.renderObject(toReturn);
}
displays[i].endList();
}
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
return displays;
}
private int getStages(int height)
{
return height*(TankUpdateProtocol.FLUID_PER_TANK/10);
}
private double getX(int x)
{
return x - TileEntityRenderer.staticPlayerX;
}
private double getY(int y)
{
return y - TileEntityRenderer.staticPlayerY;
}
private double getZ(int z)
{
return z - TileEntityRenderer.staticPlayerZ;
}
public static class SalinationRenderData
{
public int height;
public ForgeDirection side;
@Override
public int hashCode()
{
int code = 1;
code = 31 * code + height;
return code;
}
@Override
public boolean equals(Object data)
{
return data instanceof SalinationRenderData && ((SalinationRenderData)data).height == height &&
((SalinationRenderData)data).side == side;
}
}
}