68 lines
2.3 KiB
Java
68 lines
2.3 KiB
Java
package mekanism.induction.client;
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import mekanism.induction.client.gui.GuiBattery;
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import mekanism.induction.client.render.BlockRenderingHandler;
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import mekanism.induction.client.render.RenderBattery;
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import mekanism.induction.client.render.RenderEMContractor;
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import mekanism.induction.client.render.RenderTesla;
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import mekanism.induction.common.InductionCommonProxy;
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import mekanism.induction.common.tileentity.TileEntityBattery;
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import mekanism.induction.common.tileentity.TileEntityEMContractor;
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import mekanism.induction.common.tileentity.TileEntityTesla;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import universalelectricity.core.vector.Vector3;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.client.registry.ClientRegistry;
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import cpw.mods.fml.client.registry.RenderingRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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/**
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* @author Calclavia
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*
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*/
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@SideOnly(Side.CLIENT)
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public class InductionClientProxy extends InductionCommonProxy
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{
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public static int INDUCTION_RENDER_ID = RenderingRegistry.getNextAvailableRenderId();
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@Override
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public void registerRenderers()
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{
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RenderingRegistry.registerBlockHandler(BlockRenderingHandler.INSTANCE);
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTesla.class, new RenderTesla());
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityEMContractor.class, new RenderEMContractor());
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBattery.class, new RenderBattery());
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}
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@Override
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public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
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{
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TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
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if(tileEntity instanceof TileEntityBattery)
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{
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return new GuiBattery(player.inventory, ((TileEntityBattery) tileEntity));
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}
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return null;
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}
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@Override
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public boolean isFancy()
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{
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return FMLClientHandler.instance().getClient().gameSettings.fancyGraphics;
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}
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@Override
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public void renderElectricShock(World world, Vector3 start, Vector3 target, float r, float g, float b, boolean split)
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{
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if(world.isRemote)
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{
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FMLClientHandler.instance().getClient().effectRenderer.addEffect(new FXElectricBolt(world, start, target, split).setColor(r, g, b));
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}
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}
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}
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