53323279c7
Still need to configure the build
77 lines
No EOL
2.3 KiB
Java
77 lines
No EOL
2.3 KiB
Java
package universalelectricity.prefab.block;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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/** A block that can rotate based on placed position and wrenching.
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*
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* @author Calclavia */
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public abstract class BlockRotatable extends BlockTile implements IRotatableBlock
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{
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public BlockRotatable(int id, Material material)
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{
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super(id, material);
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}
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@Override
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public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entityLiving, ItemStack itemStack)
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{
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int angle = MathHelper.floor_double((entityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
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int change = 3;
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switch (angle)
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{
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case 0:
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change = 2;
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break;
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case 1:
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change = 5;
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break;
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case 2:
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change = 3;
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break;
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case 3:
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change = 4;
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break;
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}
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world.setBlockMetadataWithNotify(x, y, z, change, 3);
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}
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@Override
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public boolean onUseWrench(World world, int x, int y, int z, EntityPlayer par5EntityPlayer, int side, float hitX, float hitY, float hitZ)
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{
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this.rotateBlock(world, x, y, z, ForgeDirection.getOrientation(side));
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return true;
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}
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public static boolean rotateBlock(World worldObj, int x, int y, int z, ForgeDirection axis, int mask)
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{
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int rotMeta = worldObj.getBlockMetadata(x, y, z);
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int masked = rotMeta & ~mask;
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ForgeDirection orientation = ForgeDirection.getOrientation(rotMeta & mask);
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ForgeDirection rotated = orientation.getRotation(axis);
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worldObj.setBlockMetadataWithNotify(x, y, z, rotated.ordinal() & mask | masked, 3);
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return true;
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}
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@Override
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public ForgeDirection getDirection(World world, int x, int y, int z)
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{
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return ForgeDirection.getOrientation(world.getBlockMetadata(x, y, z));
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}
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@Override
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public void setDirection(World world, int x, int y, int z, ForgeDirection direction)
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{
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world.setBlockMetadataWithNotify(x, y, z, direction.ordinal(), 3);
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}
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} |