Mekanism-tilera-Edition/common/mekanism/client/model/ModelRendererSelectiveFace.java
2013-11-11 19:27:36 -05:00

170 lines
5.2 KiB
Java

package mekanism.client.model;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import mekanism.client.render.MekanismRenderer.BooleanArray;
import mekanism.client.render.MekanismRenderer.DisplayInteger;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.Tessellator;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class ModelRendererSelectiveFace
{
public float textureWidth;
public float textureHeight;
public float offsetX;
public float offsetY;
public float offsetZ;
public float rotationPointX;
public float rotationPointY;
public float rotationPointZ;
public float rotateAngleX;
public float rotateAngleY;
public float rotateAngleZ;
public boolean mirror;
public boolean showModel;
public boolean isHidden;
public List<ModelBoxSelectiveFace> cubeList = new ArrayList<ModelBoxSelectiveFace>();
private int textureOffsetX;
private int textureOffsetY;
private ModelBase baseModel;
private Map<BooleanArray, DisplayInteger> displayLists = new HashMap<BooleanArray, DisplayInteger>();
public ModelRendererSelectiveFace(ModelBase modelBase)
{
textureWidth = 64.0F;
textureHeight = 32.0F;
showModel = true;
baseModel = modelBase;
setTextureSize(modelBase.textureWidth, modelBase.textureHeight);
}
public ModelRendererSelectiveFace(ModelBase modelBase, int offsetX, int offsetY)
{
this(modelBase);
setTextureOffset(offsetX, offsetY);
}
public ModelRendererSelectiveFace setTextureOffset(int offsetX, int offsetY)
{
textureOffsetX = offsetX;
textureOffsetY = offsetY;
return this;
}
public ModelRendererSelectiveFace addBox(float minX, float minY, float minZ, int sizeX, int sizeY, int sizeZ)
{
cubeList.add(new ModelBoxSelectiveFace(this, textureOffsetX, textureOffsetY, minX, minY, minZ, sizeX, sizeY, sizeZ, 0.0F));
return this;
}
public void setRotationPoint(float pointX, float pointY, float pointZ)
{
rotationPointX = pointX;
rotationPointY = pointY;
rotationPointZ = pointZ;
}
@SideOnly(Side.CLIENT)
public void render(boolean[] dontRender, float scaleFactor)
{
if(!isHidden)
{
if(showModel)
{
DisplayInteger currentDisplayList = displayLists.get(new BooleanArray(dontRender));
if(currentDisplayList == null)
{
currentDisplayList = compileDisplayList(dontRender, scaleFactor);
}
GL11.glTranslatef(offsetX, offsetY, offsetZ);
int i;
if(rotateAngleX == 0.0F && rotateAngleY == 0.0F && rotateAngleZ == 0.0F)
{
if(rotationPointX == 0.0F && rotationPointY == 0.0F && rotationPointZ == 0.0F)
{
currentDisplayList.render();
}
else {
GL11.glTranslatef(rotationPointX * scaleFactor, rotationPointY * scaleFactor, rotationPointZ * scaleFactor);
currentDisplayList.render();
GL11.glTranslatef(-rotationPointX * scaleFactor, -rotationPointY * scaleFactor, -rotationPointZ * scaleFactor);
}
}
else {
GL11.glPushMatrix();
GL11.glTranslatef(rotationPointX * scaleFactor, rotationPointY * scaleFactor, rotationPointZ * scaleFactor);
if(rotateAngleZ != 0.0F)
{
GL11.glRotatef(rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
}
if(rotateAngleY != 0.0F)
{
GL11.glRotatef(rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
}
if(rotateAngleX != 0.0F)
{
GL11.glRotatef(rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
}
currentDisplayList.render();
GL11.glPopMatrix();
}
GL11.glTranslatef(-offsetX, -offsetY, -offsetZ);
}
}
}
@SideOnly(Side.CLIENT)
private DisplayInteger compileDisplayList(boolean[] dontRender, float scaleFactor)
{
DisplayInteger displayList = DisplayInteger.createAndStart();
Tessellator tessellator = Tessellator.instance;
for(int i = 0; i < cubeList.size(); ++i)
{
cubeList.get(i).render(tessellator, dontRender, scaleFactor);
}
displayList.endList();
displayLists.put(new BooleanArray(dontRender), displayList);
return displayList;
}
public ModelRendererSelectiveFace setTextureSize(int sizeX, int sizeY)
{
textureWidth = sizeX;
textureHeight = sizeY;
return this;
}
}