60 lines
1.4 KiB
Java
60 lines
1.4 KiB
Java
package mekanism.api;
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import net.minecraft.tileentity.TileEntity;
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public interface ITransmitter<N>
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{
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/**
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* Get the transmitter's transmission type
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*
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* @return TransmissionType this transmitter uses
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*/
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public TransmissionType getTransmissionType();
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/**
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* Gets the network currently in use by this transmitter segment.
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* @return network this transmitter is using
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*/
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public N getNetwork();
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/**
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* Gets the network currently in use by this transmitter segment.
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* @param createIfNull - If true, the transmitter will try and connect to an
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* adjacent network, merging several if necessary, or creating a new one
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* if none is available
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* @return network this transmitter is using
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*/
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public N getNetwork(boolean createIfNull);
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/**
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* Sets this transmitter segment's network to a new value.
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* @param network - network to set to
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*/
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public void setNetwork(N network);
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/**
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* Refreshes the transmitter's network.
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*/
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public void refreshNetwork();
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/**
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* Remove this transmitter from its network.
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*/
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public void removeFromNetwork();
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/**
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* Call this if you're worried a transmitter's network is messed up and you want
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* it to try and fix itself.
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*/
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public void fixNetwork();
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public boolean areNetworksEqual(TileEntity tileEntity);
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public int getNetworkSize();
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public int getNetworkAcceptorSize();
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public String getNetworkNeeded();
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public String getNetworkFlow();
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}
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