.. |
asm
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Under 1300 errors left now, started on packet/network stuffs.
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2014-04-20 21:15:44 +01:00 |
block
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Get basic functionality working for the Laser Amplifier. No mode changing yet, and using the laser model in lieu of the actual one.
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2014-07-30 22:26:03 +01:00 |
classloading
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Fixed up logger, added needed overlays
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2014-06-03 08:46:03 +02:00 |
entity
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Started work on new Digital Miner filter system
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2014-07-19 19:55:34 -04:00 |
integration
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Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency
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2014-07-14 17:14:32 -04:00 |
inventory
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Get basic functionality working for the Laser Amplifier. No mode changing yet, and using the laser model in lieu of the actual one.
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2014-07-30 22:26:03 +01:00 |
item
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Get basic functionality working for the Laser Amplifier. No mode changing yet, and using the laser model in lieu of the actual one.
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2014-07-30 22:26:03 +01:00 |
miner
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Finished off the filtering system! Also added new "fuzzy mode" to ItemStack filters in order to ignore metadata checks.
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2014-07-20 20:19:01 -04:00 |
multipart
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Fix transmitter render pass to stop things occluding incorrectly, make lasers get stronger and weaker as they start and stop
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2014-07-22 17:41:34 +01:00 |
network
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Added button to remove upgrade, fixed font size. Almost done!
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2014-07-22 22:16:20 -04:00 |
recipe
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Eliminated the deprecated "getSpeedMultiplier()" and "getEnergyMultiplier()" methods
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2014-07-23 10:17:03 -04:00 |
tank
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Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
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2014-07-10 17:51:26 -04:00 |
tile
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Get basic functionality working for the Laser Amplifier. No mode changing yet, and using the laser model in lieu of the actual one.
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2014-07-30 22:26:03 +01:00 |
transporter
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Fix un-checked MFR API usage
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2014-07-12 21:04:33 +01:00 |
util
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Merge branch 'development' into 1.8
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2014-07-28 17:33:38 +01:00 |
voice
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Recommit update changes that were seemingly lost in a rebase-pull.
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2014-06-27 20:00:10 +01:00 |
world
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Added Salt Blocks - generates similarly to clay. Added tooltips for config GUI. Added option to regenerate ores, as this is now a thing. Also...began implementing different tiers of control circuits.
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2014-07-09 22:06:36 -04:00 |
BoxBlacklistParser.java
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Update box blacklist to parse with block name instead of ID
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2014-06-09 17:05:57 +02:00 |
CommandMekanism.java
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Sound system work
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2014-06-02 23:57:40 +02:00 |
CommonPlayerTickHandler.java
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Started work on actual flame implementation
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2014-07-17 20:06:51 -04:00 |
CommonPlayerTracker.java
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Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too.
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2014-07-17 17:18:53 -04:00 |
CommonProxy.java
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Get basic functionality working for the Laser Amplifier. No mode changing yet, and using the laser model in lieu of the actual one.
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2014-07-30 22:26:03 +01:00 |
CommonWorldTickHandler.java
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Merge a few more fixes
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2014-07-21 16:45:08 -04:00 |
ConnectedTextureRenderer.java
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Fix weird blending issue with Dynamic Glass, gave Seismic Vibrator an on texture
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2014-06-19 15:44:08 +02:00 |
CoreGuiHandler.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
CreativeTabMekanism.java
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Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between.
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2014-07-09 23:52:01 -04:00 |
EnergyDisplay.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
EnergyNetwork.java
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Tweak energynet logic a bit to safeguard against overly high tiers of IC2 acceptor and things that implement everything but with only one working.
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2014-07-27 20:45:13 +01:00 |
FluidNetwork.java
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Transmitter code cleanup - killed the now-unused merge() method and separated data handlers from ITransmitterNetwork itself. Also added new pipe textures.
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2014-07-09 15:31:57 -04:00 |
FluidSlot.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
HashList.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IActiveState.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IAdvancedBoundingBlock.java
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Fixed a few recipes, also started work on Digital Miner visual
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2014-07-20 23:29:35 -04:00 |
IBoundingBlock.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IEjector.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IElectricChest.java
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Portable Buckets...a lot more work than I thought
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2014-06-18 19:42:57 +02:00 |
IElectricMachine.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IEnergyCube.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IFactory.java
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Loads more work. 275 errors.
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2014-05-29 19:01:43 +01:00 |
IFluidContainerManager.java
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Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
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2014-07-10 17:51:26 -04:00 |
IInvConfiguration.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
ILogisticalTransporter.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
IModule.java
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Major packet work, I think it's done. 34 errors to go!
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2014-06-02 17:33:19 +02:00 |
IRedstoneControl.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
ISpecialBounds.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
ISustainedData.java
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Started work on a new system of managing sustained data
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2014-07-26 18:16:00 -04:00 |
ISustainedInventory.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
ISustainedTank.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
ItemAttacher.java
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Loads more work. 275 errors.
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2014-05-29 19:01:43 +01:00 |
ITileComponent.java
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Alright, almost done with network changes (63 errors!)
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2014-06-02 16:52:13 +02:00 |
ITileNetwork.java
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Tweaking of lasers for packet-efficiency
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2014-07-22 22:34:19 +01:00 |
IUpgradeItem.java
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Did some work on actual upgrade system
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2014-07-21 20:46:35 -04:00 |
IUpgradeTile.java
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Eliminated the deprecated "getSpeedMultiplier()" and "getEnergyMultiplier()" methods
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2014-07-23 10:17:03 -04:00 |
KeySync.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
Mekanism.java
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Salination Plant now auto-forms
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2014-07-28 09:27:08 -04:00 |
ObfuscatedNames.java
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0 errors. This is it, the first building build of Mekanism for 1.7.2, and also the most buggy build of Mekanism to date most likely.
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2014-06-03 00:21:00 +02:00 |
OreDictCache.java
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Fix a different, unrelated OreDict issue.
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2014-07-13 19:58:00 +01:00 |
PacketHandler.java
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Tweaking of lasers for packet-efficiency
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2014-07-22 22:34:19 +01:00 |
Resource.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
RobitAIFollow.java
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Loads more work. 275 errors.
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2014-05-29 19:01:43 +01:00 |
RobitAIPickup.java
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Sound system work
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2014-06-02 23:57:40 +02:00 |
SideData.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
Teleporter.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
ThreadGetData.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |
Tier.java
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Add a Creative Energy Cube that's always half-full so it can sink or provide arbitrary amounts of energy.
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2014-07-28 17:18:33 +01:00 |
Upgrade.java
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Added effect information to upgrade GUI
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2014-07-23 11:06:58 -04:00 |
Version.java
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Move the directory structure around to a more conventional one and start out on the 1.7 update.
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2014-04-20 03:44:06 +01:00 |